約 5,335,263 件
https://w.atwiki.jp/h_session/pages/2122.html
エロッドミニキャンペーン ■グランドマスター: emeth ■GM: emeth(事前に申込みがあれば他のGMを妨げない) ■開催頻度:定期+臨時(臨時セッションの際、必ずセッション記録と取得最高経験点をGGMに伝える事) ■突発セッションの有無:基本的になし(臨時の際にはGGMの許可を要する) ■セッション部屋:#アリアンエロッド #アリアンエロッド裏 #アリアンエロッドCC その他 ■制限人数:不定 ■新規参入:GGMに確認のうえキャラクター作成 ■キャンペーン方針:ショートセッションによるミニキャンペーン ■エロ方針:アリ……というよりエロエロ ■禁止事項:相手PLの合意を得ない行為(各キャラのキャンペーン方針参照) ■備考: 相当品ルールの自由度はカオスフレア級!! キャラメイク時に、通常のスキルのほかにもうひとつ性的スキルを取得してよい。 (注:追加データに一度改訂が入りましたので、どちらからでも取得可能とします) アリアンロッド・追加データ1 アリアンロッド・追加データ1(旧) エロッドミニキャンペーン/追加・変更スキル データのあるオリジナルアイテムを出す場合、こちらの方に、そのデータの記入をお願いします。 エロッド用アイテムデータ 最高経験点制導入(下記参照) アイテムガイドの導入は、キャンペーン本編5話(最終話)終了まで見合わせます。 ■時間帯:22:00~25:00(最大延長26:00) ■ログ: 参加者が多いですので、お互いの情報をシェアしあうためにも、CCログやセッションログをアップ願います。 ログはこちらに添付できます。 ログ1:http //manbeast.sakura.ne.jp/ero-on-session/up/contribute.cgi?mode=res no=788 ログ2:http //manbeast.sakura.ne.jp/ero-on-session/up/contribute.cgi?mode=res no=937 ログ3:http //manbeast.sakura.ne.jp/ero-on-session/up/contribute.cgi?mode=res no=1225 ■セッション記録: 1:http //www2.atwiki.jp/h_session/pages/2173.html 2:http //www2.atwiki.jp/h_session/pages/2309.html 新規追加事項(2007/2/4) ●キャンペーンローカル種族の導入について エロッド新種族:ファウナが、PC・NPCとして使用可能になりました。 データは、試験的なものですので、作成後に変更が加わる可能性は高いと思われます。 新規追加事項(2007/2/8) ●スキル投稿ページの新設について エロッドミニキャンペーン/投稿エロスキルが、スキル投稿ページとして新設されました。 採用されればエロッドミニキャンペーン/追加・変更スキルに掲載しますので、皆様の投稿をお待ちしております。 今回予告 (第1話) 『この門をくぐるもの、全ての希望(りせい)を棄てよ』 貧乏暮らしを脱出するため、ギルドメンバーはカナンの町でお仕事探しに精を出した。 小さな仕事をこつこつこなし、目指すぜ『健康で福祉的な社会生活』!! ――だが、それがあの「おぞましくも淫美な」日々の幕開けだった!! 『ルービック・キューブ』と『時計兎ネズミ』の導く先にあるのは? 彼らが巻き込まれたのは偶然か、はたまた必然か!? アリアンエロッド・ミニ・キャンペーン『性者の行進』……君は、刻の愛液を見る! エロッドミニキャンペーン/新スキルテスト エロッドミニキャンペーン/新スキル 5月15日まで、新スキルのオープンβテストを行います。ご協力いただけると幸いです。 新種族 エロッド新種族:ファウナ いわゆる獣人を試験的に導入します。エロのバリエーションとしてご活用ください。 ギルド:ホーリーナイツ(聖なる騎士・性なる喜色) Lv20 Exp 106/200(1992/2100)[経験点/次レベル経験点(累積経験点/累積次レベル経験点)] ギルドスキル枠[15/21](あと6つ習得可能) 加護 加護 加護 ギルドハウス 限界突破 最後の力 祝福 陣形 蘇生 託児所(但し、夜蟲等自分が面倒を見る責任が生じないものを除く(故にイシュタルは、夜蟲ではあるが子としてカウントされる)) 派遣販売 目利き 目利き 連携攻撃 修練:器用 修練:知力 ギルド預かりのアイテムを、ここに書き足していってください。 黒豹の瞳 重量1 美しい宝石。見つめたものに強烈な催淫効果をもたらす。誰かに結合攻撃しないと解除されない 性者の書:写本 重量1 何かの皮で出来た黄色い本。読み出すと魅入られる模様 キューブ 重量1 いまだ解かれていないパズル 薬品 重量1 6本 未鑑定の薬品 最高級逢引宿の1年間無料パス CCにお使いください byネイアの中の人 商工会館とのコネクション かなり秘密のことまで解決したのでとても強いコネ 伝説のはたき めちゃめちゃ重いはたき。 何か伝説。 第4話終了時の使用可能最大経験点は650点です。 ギルドハウス外観 http //iromizu.com/P7020482.jpg 1-A【性者の行進/倉庫整理】 (34) 1-B【性者の行進/下水掃除】 39 外伝1【隊商の護衛?】 21 2-A【惨劇に挑め!】 44 3 【惨劇に挑め果てしない時の流れに】 91 4 【終末の始まり~火の粛清~】 96 外伝1【植物と筋肉と、種子と繁殖と】 34 外伝2【路地裏の悪夢】 34 外伝3【おいでませランダムダンジョン】 22 外伝4【王家の裁き!? 闇に潜むトラップダンジョン】 32 外伝5【ジャスティスマスク】 34 外伝6【魔鏡】 46 外伝7【わんこ】 41 外伝8【侵略】 48 外伝9【魔力に集う草】 36 外伝10【冒険者牧場】 54 外伝11【魔剣】 45 外伝12【3つの探索】 57 外伝13【おかたづけいんざそうこ】 21 外伝14【むしろ外伝の外伝というか番外編・夏のこt(ry】 41 外伝15【筋肉とかの祭典!?サスキング!】 41 外伝16【超高級娼館に潜入せよ!】 46 外伝17【おかねはだいじだよ】 30 外伝18【あとみっく・くらいしす】 46 外伝19【亡国の皇女】 61 外伝20【少女探索】 84 外伝21【獣姦の森】 49 外伝22【人狼】 49 外伝23【生贄】 70 外伝24【ギルマス強制休暇旅行・???編】 54 外伝25【ギルマスの落とし物】 32 外伝26【不浄なる永久機関】 73 外伝27【Hな蟲退治】 56 外伝28【ドライアドの依頼】 67 外伝29【注文の多い…】 57 外伝30【蒼い遺跡】 68 外伝31【逃亡した女王様】 81 外伝32【貪欲なる醜顔】 82 外伝33【簡単な依頼】 36 外伝34【Ride oN fAng -Super Sonic Storm-】 108 外伝35【獣の饗宴】 54 外伝36【無限なる暴牙】 52 外伝37【聖騎士ゆえの苦悩】 71 外伝38【アンナミ○ラーズへようこそ!】 63 外伝39【暗闇に踊る】 57 外伝40【もう一つの霧の森】 69 外伝41【惨劇製造鉄蟲】 54 外伝42【ギルマンと小さな刺客】 66 外伝43【貴方の元へ届けます】 48 外伝44【T&T】 46 外伝45【エロイ娘は嫌いですか?】 46 外伝46【半分は性的な優しさで出来ています】 65 外伝47【山賊アジトからの脱出】 29 外伝48【恥辱の館からの脱出】 47 外伝49【薬草奪取】 26 外伝50【地下水道】 39 外伝51【触手がいっぱい】 28 外伝52【倒せ!妖魔山賊団】 29 外伝53【さて・・・から始まる混乱】 26 外伝54【】 外伝55【】 外伝56【原初の氷壁】 73 外伝57【古代の魔獣】 38 外伝58【貴人鈴蘭】 104 外伝59【踊る大サーカス】 62 外伝60【死者の宴】 26 外伝61【サルサル国物語 淫望変】 24 外伝62【ポーリーナイツ登場】 35 外伝63【実験される物達】 23 外伝64【妖魔襲撃2ndバトル】 0 外伝65【人魚と一緒に】 8 外伝66【妖魔襲撃戦Final】 28 合同67【暴走する魔術書】 14 ---------------------------------------------------------- 最大経験点 ∞ ---------------------------------------------------------- 合計経験点 3258 【PC】 キャラクター名 (PL:PL名) CL クラス 種族 三咲 こころ (PL:雪) 11 エクスプローラー/ニンジャ→ダンサー→ウォーリア フィルボル マナリーナ・エーシュベル (PL:雪) 5 ウォーリア/プロスティテュート ハーフファウナ ハオゥ=ホゥ (PL:カワシマン) 14 ソーサラー/ドラグーン ヒューリン・3X歳の『おにーさん』 ホゥ=アイン (PL:カワシマン) 1 ウォーリア/サムライ ヒューリン・二十代後半(自称)、ハオゥから独立 フラット=ロングバレル (PL:カワシマン) 2 シーフレンジャー うさ耳 葛木 紅葉 (PL:渾沌) 11 ウォーロード/サムライ 狐族(アウリム)(アウリル相当) セフィル・ボルフェルノ (PL:渾沌) 4 アコライト/ニンジャ(プロステチュート経由) ハーフオルニス 元性奴兼暗殺者の少女 ノイエ=B=フェリアル (PL:渾沌) 1 メイジ/サモナー オルニス なんか淫乱な方(適当 ヴァレーラ(仮名) (PL:RIO) 0 アコライト/モンクorアルケミスト エルダナーンorネヴァーフ メルティ・トローン (PL:司) 8 アコライト/ダンサー 天使っぽい白翼族(ドゥアン相当)の17歳フタナリ娘っこ。 アラディア・サァオイン (PL:kase) 9 メイジ/セージ ハーフエルフ、23歳女性、没落貴族の娼婦、被凌辱系 霞 初月 (PL:kase) 0 アコライト/モンク 16歳、人間、女:鉄壁巫女 タロシャ (PL:hira) 1 メイジ/サモナー 錬金ロボ(エルダナーン相当) ゴーシュ (PL:ゆ) 11 ウォーロード/ウォ (ドゥアン)斧角ショタ 由季 (PL:ゆ) 5 シーフ/ガンス (ヒューリン)クールガンマン ウィノナ・ルハーツ (PL:みす太) 19 スカウト/セージ プロスティテュート レンジャー サモナー テイマー アウリク、両性具有に改造された不幸の黒猫少女 タスク (PL:みす太) 3 ウォーリア/シーフ ドゥアン、ロリの皮を被ったオヤジ ナギサ=T=ノクティオン (PL:rouge) 11 プリースト/メイジ>ケミ>セージ ヒューリン、高慢系だけど流されお嬢 セリカ=ミサキ (PL:rouge) 6 ウォーリア/サモナー ヒューリン(ハーフエルダ)、怠惰インテリジェンスソード&元気少女 ネイア (PL:ボム) 1 シーフ/アルケミ ヴァーナ(にゃー族) アッシュ (PL:神) 11 パラディン/モン ヒューリン ラケシス=ミーミル (PL:神) 5 メイジ/サモ ヒューリン ジーン (PL:神) 3 シーフ/ダンサー ヒューリン オーヴァ=アロン (PL:きゅうび) 14 騎士/拳士→錬金→召喚→詩人→舞人 エルダナーン、ショタ(?) アズライト (PL:きゅうび) 4 戦士/刀士→舞踊師 通称:神の威を享ける者 フェイル=ランフォード (PL:和葉) 1 ウォ/ウォ ヒューリン、ショタ、二重人格。 フレアー・ツェペシュ (PL:"砂の王"ヤマリュー) 3 盗人/銃使い ハーフエルダナーン、元男 ツバキ・ライアナ (PL:M2O) 11 戦王/侍 ヒューリン、16歳。黒髪のマゾ娼婦 イシュハラ・イノー (PL:くなし) 15 エクスプローラー/ニンジャ 17歳の金髪紫眼に黒翼のオルニス。元気系踊り子。やや天然。 ユリア・イオカスタ (PL:くなし) 6 メイジ/セージ 22歳で銀髪蒼眼のエルダナーン。ぼそぼそ。 フィオナ・F・フレグランス (PL:くなし) 3 ウォーリア/モンク ひゅーりん格闘娘。赤い。 フィン (PL: emeth) 9 ウォリアー/バード ヒューリン。孕ませ9歳児 れにぃ・ぶらうんふぁー (PL emeth) 5 ウォリアー/バード ファウナ。ギルドハウスの家政婦 ティグレア(キャンペーン) (PL:わんこ) 5 ウォーリア/モンク(シーフもできます) ヴァーナ(アウリル)。虎。 ハーゼ・フォン・シュネル (PL:わんこ) 3 アコライト/セージ ヴァーナ(アウリラ):「先輩」を探す人工生命 ヨハン・エロッド (PL:あき) 1 ウォーリア/グラディエイター 半裸が眩しい鈍感男 チューベローズ・サンダルウッド (PL:りざーどめん) 14 Sorccer/Warrior そして伝説へ アーロン・ケット (PL:りざーどめん) 1 Thief/Alchemist ぬこ ファイン・ブルーフィールド (PL:りざーどめん) 5 Warrior/Thief ねずみのしっぽっておいしい? セフィナ=ダーク (PL:てぃてぃ) 8 メイジ/シャーマン他 堕天使(ドゥアン相当) リュウキ=オリウラス (PL:ベアベア) 8 ウォーリア/プロスティテュート ドゥアン(有角族)、失敗作の性欲暴走人型 フィア・ラクティス(Ver.エロッド (PL:Fake) 13 ウィザード/ニンジャ 高速水魔法Wiz(ヴァーナ シルフィーユ・ローランド(Ver.エロッド (PL:Fake) 7 アコライト/セージ 純血ヒューリン、支援特化アコ ユグノ=ヒセ=バラル (PL:nomarcy) 3 メイジ/シャーマン 一角の呪術師 バラル・17 (PL:nomarcy) 4 ウオーリア/サムライ 人工生命 真白木 斬慧 (PL つかねこ) 5 シーフ/ニンジャ 人工生命 ディヤ=ルル=ウェセルダ (PL つかねこ) 7 メイジ/セージ 半陰陽のツンデレ魔術師 セルル (PL つかねこ) 1 ウォリアー/レンジャー 人工生命 パーシアス=ゴードン (PL kudann) 9 シーフ/ガンスリンガー 人造サラリーマン シチマル(ARA-E) (PL kudann) 7 シーフ/サムライ セイギのニンジャ ヒース=クリフ (PL ゆずは) 8 ウォリア/サムライ 異種族の親 アルディス=フィアランド (PL ゆずは) 8 ウォリア/サムライ 商人です アルティエ(ARA) (PL 氷神) 8 シーフ/グラディエータ 半裸の狼娘 フェルディナント(ARA) (PL 氷神) 1 アコライト/モンク 素手マニア フェン・クラウド (PL 七星 勇) 1 アコライト/サモナー 不幸なショタ神官 エードゥリーネ・シュトラースブルガー (PL ごまみそ) 7 メイジ/ダンサー ヒューリン 病弱妄想娘 フランネール・シュトラースブルガー (PL ごまみそ) 3 アコライト/セージ ヒューリン 薬師の妹 フェリア・クローネ (PL ごまみそ) 1 アコライト/プロスティテュート ヒューリン ロリ格闘娼婦 アーシュラ=エレフォウス (PLカナン) 3 ウォーリア/グラディーエター 淫乱二重人格娘 ディス(ARA) (PL:い~ぐる) 8 アコライト/プロスティテュート 受胎可白猫聖娼 少年C (PL:い~ぐる) 1 ウォーリア/アコライト 世界の瞳を持つハンマー少年 リノ・アークワンド (PL:鏡裏真) 1 アコライト/アルケミスト 無謀な狼神官見習い ゼノ・オウル (PL:鏡裏真) 1 ウォーリア/モンク 攻撃力の無い戦士 フォリア (PL:御影沢蓮) 1 メイジ/サモナー 狐っ娘ファウナ クロエ (PL:虎蔵) 3 アコライト/ガンスリンガー 元傭兵 リリス・ローゼンブルグ (PL:無名祭祀書) 5 アコライト/メイジ ネコミミ死神アコ ミシェル・アスタロッテ (PL:無名祭祀書) 5 ウォーリア/シーフ 黒翼少女剣士 フォウ・クーロン (PL:無名祭祀書) 3 メイジ/サモナー 中華風ふたなりメイジっ子 セタンタ (PL:無名祭祀書) 10 ウォーリア/モンク 狼少年槍兵 レギラ (PL:アロース) 3 ウォーリア/モンク 義手のねーちゃん リムティス=レイハーツ (PL:ライガ) 3 ウォーリア/ダンサー 褐色肌の水着鎧 レヴィア・シュヴァイツァー (PL:水無月 桜) 1 シーフ/アルケミスト アサシン銀狐 トアレッテ・ヴェーツェー=ヌルヌル (PL:ジョンソン) 3 アコライト/プロスティテュート エロ医生命製造機 斎藤 天那 (PL:機械神コンクリマスク) 11 斥候/武士 非エロセッション専用褐色吸血鬼 セレミィ・R・レンディット (PL:阿修羅猫) 1 ウィーリア/シーフ 犬猫人形 レイヤ (PL:right) 5 ウォリア/ウォリア さすらい戦士 マトリカリア・ヒューイット (PL:月黄泉) 5 アコライト/サムライ 異種姦願望の金髪戦巫女 ユーニ・ワーズ (PL:孤狐) 5 シーフ/ガンスリンガー キャリバー特化型フィルボル 人名録 エロッドミニキャンペーン人名録 エロッドミニキャンペーン人名録/NPC 【キャンペーン方針アンケート】 各自、キャラシーの最下部に回答を貼り付けてください 1(嫌い)~3(普通)~5(大好き) 設問1.自キャラ妊娠 設問2.獣姦/モンスター姦 設問3.モンスターのハーフ受胎 設問4.強制属性変更(性別/年齢、その他) 設問5.堕落/邪悪化 設問6.禁止シチュ列挙 設問7.希望シチュ列挙 最高経験点制 各セッション終了後、このキャンペーン内で配布された最高経験点を基準に最高経験点を定めます。PL各自は自分で所有しているPL経験点をこの最高経験点を越えない範囲でしたら投入していいものとします。 これは、予定が合わずにセッションに参加できなかったPCの成長が遅れることに対しての救済措置です。 この上限が変化するのは、GGMのemethさんのセッションのみです。他のGMが行う外伝セッションでは変化しません。 MMP制 各セッション終了時の「活躍した」相当の経験点は通常ルールでは何人誉めても1点となっておりますが、このセッションでは誉められた数だけ経験点とします。 また、もっとも誉められた数の多いPCにはそのセッションで用意されたMMP賞を授与します。賞品内容は毎セッションごとに異なってきます(そのセッションと関わりのある賞になります)。お楽しみに。(MMP=most 萌え PC) 最後まで参加した 通常ルールでは1点ですが、このキャンペーンでは5点与えられます。 経験点換金制度 http //jbbs.livedoor.jp/bbs/read.cgi/game/20807/1109864132/18 ただし、換金する経験点もキャンペーン内で使用する最高経験点に含めます。PL経験点を何百点も持っていても、その枠内での使用をお願いいたします。 この制度によって換金した経験点は、倍額の400Gを支払うごとに1点の経験点に戻す事ができます。 なお、以下の2つの例外措置が存在する。 キャンペーン途中からの新規参入者は、GGMが妥当と判断する額面だけPL経験点より最高経験点を越えて追加所持金分の経験点を消費してよい。これは、新規参入者がアイテム、所持金で冷遇される事を避けるための処置である。 GMはそのセッションで得たGM経験点からそのセッションで与えたPL経験点を引いた額の1/3の経験点をその場で所持金に換算してよい(例:PLの最高経験点が39でGM経験点が54点だった場合差額の15点の1/3、5点を消費し、その場で1000Gの報酬を得てよい)。これは、臨時GMを行ったものがアイテム、所持金で冷遇される事を避けるための処置である。 PCの再構築について 第5話終了までPC再構築はできません。 新生児性別表 http //jbbs.livedoor.jp/bbs/read.cgi/game/20807/1109864132/16 ROCです。 投稿エネミー 2Lv 4Lv 【コメント投稿】 は、早くネット環境確保したいと思いつつエメさん頑張れ~ -- カワシマン@携帯 (2007-04-18 06 53 58) 雪さ~ん。フラットはコネを取ったのですが~ -- カワシマン@携帯 (2007-04-21 03 15 30) 入力能力の問題で此方でスキル投稿を…誰か気が付いてぇ~ 一般スキル 《デート》 タイミング バッシブ 判定 ― 対象 至近 コスト ― 前提スキル《ハンティング》《フィッシング》《レストタイム》の内どれか 上記三つのスキルを自身と共に異性一人と一緒に効果を受ける事が出来る SLは2レベルに上げる事が出来ない 一人よりも二人で楽しむ為のスキル。 -- カワシマン@携帯 (2007-04-21 12 10 42) オーヴァ。…色々と、ありがと。ハオゥ。…メインアタッカー感謝。GMさん、お二方。寝落ち、ごめんなさい。寝落ちしちゃった分、Expと報酬はいらないです、はい…orz -- フォックス@6/29の互薦 (2007-06-30 06 11 38) 名前 コメント
https://w.atwiki.jp/elvis/pages/7459.html
Environmental Geochemistry Treatise on Geochemistry (Treatise on Geochemistry) Elsevier Science Ltd? B. Sherwood Lollar? Heinrich D. Holland? Karl K. Turekian? ElsevierScienceLtd? B.SherwoodLollar? HeinrichD.Holland? KarlK.Turekian? ジャンル別? ユーズドブック(洋書)-Outdoors&Nature ユーズドブック(洋書)-Professional&Technical? ユーズドブック(洋書)-Science? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-Chemistry-Geochemistry? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geology? Subjects-Science-Chemistry-Geochemistry? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-General? Subjects-Science-EarthSciences-Geology-General? Subjects-Science-General Bioenergy Realizing the Potential Elsevier Science Ltd? Semida Silveira? ElsevierScienceLtd? SemidaSilveira? ジャンル別? Subjects-Engineering-Bioengineering-Biotechnology? Subjects-Medicine-SpecialTopics-Biotechnology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Bioengineering-Biotechnology? Subjects-Professional&Technical-Medical-BasicSciences-Biotechnology? Subjects-Professional&Technical-ProfessionalScience-Physics-Energy? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Physics-Energy? Subjects-Science-Technology-RenewableEnergy? Subjects-Science-BiologicalSciences-Biotechnology? Subjects-Science-Medicine-SpecialTopics-Biotechnology? Green Trading Markets Developing The Second Wave Elsevier Science Ltd? Peter C. Fusaro? Marion Yuen? ElsevierScienceLtd? PeterC.Fusaro? MarionYuen? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-General? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Government-PublicPolicy? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-Physics-Energy? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Physics-Energy? Managing Coastal Vulnerability Elsevier Science Ltd? Loraine Mcfadden? Robert J. Nicholls? Edmund Penning-Rowsell? ElsevierScienceLtd? LoraineMcfadden? RobertJ.Nicholls? EdmundPenning-Rowsell? ジャンル別? Subjects-Nonfiction-SocialSciences-HumanGeography? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-CurrentEvents-DisasterRelief? Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Recent Advances in City Logistics Proceedings of the 4th International Conference on City Logistics (Langkawi, Malaysia, 12-14 July, 2005) Elsevier Science Ltd? Eiichi Taniguchi? Russell G. Thompson? ElsevierScienceLtd? EiichiTaniguchi? RussellG.Thompson? ジャンル別? Subjects-Arts&Photography-Architecture-General? Subjects-Arts&Photography-Architecture-Urban&LandUsePlanning? Subjects-Engineering-Civil-General? Subjects-Engineering-Civil-Transportation&Highway? Subjects-Nonfiction-Transportation-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-Civil-Transportation&Highway? Subjects-Professional&Technical-Architecture-General? Subjects-Professional&Technical-Architecture-Urban&LandUsePlanning? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Olive Processing Waste Management Literature Review and Patent Survey (Waste Management) Pergamon Pr? Michael Niaounakis? Constantinos P. Halvadakis? PergamonPr? MichaelNiaounakis? ConstantinosP.Halvadakis? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-MaterialsScience-Extraction&Processing? Subjects-Engineering-MaterialsScience-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-MaterialsScience-Extraction&Processing? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-FoodSciences-General? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-AgriculturalSciences-FoodScience? Beyond Limits? Dealing With Chemical Risks at Work in Europe Elsevier Science Ltd? David Walters? Karola Grodzki? ElsevierScienceLtd? DavidWalters? KarolaGrodzki? ジャンル別? Subjects-Engineering-Chemical-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-Chemistry-Safety? Subjects-Science-Chemistry-ChemicalEngineering? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-Risks? Subjects-Science-Technology-Safety&Health? Remediation of Contaminated Environments (Radioactivity in the Environment) Pergamon Pr? G. Voigt? S. Fesenko? PergamonPr? G.Voigt? S.Fesenko? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Management of Industrial Cleaning and Processes Elsevier Science Ltd? John, Ph.D. Durkee? ElsevierScienceLtd? John,Ph.D.Durkee? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership-Industrial? Subjects-Engineering-Chemical-General? Subjects-Engineering-General? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Industrial? Subjects-Science-Chemistry-Industrial&Technical? Subjects-Science-Chemistry-Safety? Subjects-Science-Chemistry-ChemicalEngineering? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Technology-Safety&Health? Radionuclides in The Environment International Conference on Isotopes And Environmental Studies Aquatic Forum 2004, 25-29 October, Monaco (Radioactivity in the Environment) Elsevier Science Ltd? P. P. Povinec? J. A. Sanchez-Cabeza? ElsevierScienceLtd? P.P.Povinec? J.A.Sanchez-Cabeza? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geology? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-Oceans&Seas-Oceanography-General? Science Progress in China Elsevier Science Ltd? Lu Yongxiang? ElsevierScienceLtd? LuYongxiang? ジャンル別? Subjects-Engineering-MaterialsScience-General? Subjects-Nonfiction-Philosophy-Science? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Medical-BasicSciences-Biology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-History&Philosophy-HistoryofScience? Subjects-Science-Reference-General? Subjects-Science-BiologicalSciences-Biology-General? Radioactive Contamination in Residential Areas (Radioactivity in the Environment) Elsevier Science Ltd? K. G. Andersson? ElsevierScienceLtd? K.G.Andersson? ジャンル別? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Safety&Health? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-Chemistry-Industrial&Technical? Subjects-Science-Chemistry-Safety? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Technology-Safety&Health? Deep Geological Disposal of Radioactive Waste (Radioactivity in the Environment) Elsevier Science Ltd? W. R. Alexander? L. E. Mckinley? ElsevierScienceLtd? W.R.Alexander? L.E.Mckinley? ジャンル別? Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Engineering-Nuclear? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Engineering-Civil-Environmental-SolidWasteManagement? Subjects-Professional&Technical-Engineering-Nuclear? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Health Effects on Environmental Radioactivity Impacts of Life (Radioactivity in the Environment) Pergamon Pr? F. Brechignac? PergamonPr? F.Brechignac? ジャンル別? Subjects-Engineering-Civil-Environmental-HazardousWaste? Subjects-Medicine-Administration&Policy-PublicHealth? Subjects-Medicine-InternalMedicine-InfectiousDisease-Epidemiology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-HazardousWaste? Subjects-Professional&Technical-Medical-BasicSciences-Epidemiology? Subjects-Professional&Technical-Medical-Administration&MedicineEconomics-PublicHealth-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Medicine-Administration&Policy-PublicHealth? Subjects-Science-Medicine-InternalMedicine-InfectiousDisease-Epidemiology? Radiation, Risk And Ethics (Radioactivity in the Environment) Elsevier Science Ltd? D. Oughton? ElsevierScienceLtd? D.Oughton? ジャンル別? Subjects-Medicine-Administration&Policy-HealthRiskAssessment? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Medical-Administration&MedicineEconomics-HealthRiskAssessment? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Medicine-Administration&Policy-HealthRiskAssessment? Nuclear Forensics Analytical Techniques And Applications (Radioactivity in the Environment) Pergamon Pr? G. Voigt? PergamonPr? G.Voigt? ジャンル別? Subjects-Engineering-General? Subjects-Nonfiction-Crime&Criminals-ForensicScience? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Biogranulation Technologies for Wastewater Treatment (Waste Management) Pergamon Pr? Joo-Hwa, Ph.D. Tay? Stephen Tiong-Lee, Ph.D. Tay? Yu, Ph.D. Liu? Kuan-Yeo, Ph.D. Show? Volodymyr, Ph.D. Ivanov? PergamonPr? Joo-Hwa,Ph.D.Tay? StephenTiong-Lee,Ph.D.Tay? Yu,Ph.D.Liu? Kuan-Yeo,Ph.D.Show? Volodymyr,Ph.D.Ivanov? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Outdoors&Nature-Environment-WaterSupply? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-Environment-WaterSupply? Resource Recovery And Recycling from Metallurgical Wastes (Waste Management Series) Elsevier Science Ltd? S. Ramachandra Rao? ElsevierScienceLtd? S.RamachandraRao? ジャンル別? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-General? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-General? Subjects-Science-General Persistent Organic Pollutants in Asia - Sources, Distributions, Transport And Fate (Developments in Environmental Science) Pergamon Pr? A. Li? PergamonPr? A.Li? ジャンル別? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Ecology? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geology? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geology-General? Subjects-Science-EarthSciences-Ecology-General? Subjects-Science-General Living on the Edge Jai Pr Austin Troy? Roger Kennedy? JaiPr AustinTroy? RogerKennedy? ジャンル別? Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Nonfiction-Economics-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-General? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Generalisation of Geographic Information Cart Ographic Modelling and Applications (International Cartographic Association) Elsevier Science Ltd? William Mackaness? ElsevierScienceLtd? WilliamMackaness? ジャンル別? Subjects-Nonfiction-SocialSciences-HumanGeography? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Geography? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-Cartography? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geography-General? Subjects-Science-EarthSciences-Cartography? Subjects-Science-General How Green Is Britain? Radius? Friends of the Earth? Radius? FriendsoftheEarth? ジャンル別? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience The Stop! No Smoking Programme Your Complete Guide to Stopping Smoking Successfully Random House UK Ltd? Nicola Willis? RandomHouseUKLtd? NicolaWillis? ジャンル別? Subjects-Health,Mind&Body-PersonalHealth-HealthyLiving? Subjects-Health,Mind&Body-Recovery-Smoking? Subjects-Health,Mind&Body-Recovery-SubstanceAbuse? Subjects-Health,Mind&Body-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience The United Kingdom National Air Quality Strategy (Command Paper) The Stationery Office Books? Dept.of Environment? TheStationeryOfficeBooks? Dept.ofEnvironment? ジャンル別? Substores-UnknownASINs-2? Subjects-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-Engineering-SpecialTopics-AppliedAtmosphericSciences? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Technology-Safety&Health? European Union Committee 30th Report Of Session 2003-04, The Eu And Climate Change Evidence House Of Lords Paper 179-ii Session 2003-04 Stationery Office? StationeryOffice? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Business&Investing-Reference-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Economics of Climate Change 12-ii Session 2005-06 Evidence (House of Lords Paper) Stationery Office? StationeryOffice? ジャンル別? Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-General? Subjects-Business&Investing-Reference-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience The State of the Environment of England and Wales Stationery Office Books? Environment Agency? StationeryOfficeBooks? EnvironmentAgency? ジャンル別? Substores-UnknownASINs-3? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Groundwater? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Groundwater? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Water Pollution Incidents in England and Wales, 1997 Report of the Environment Agency Stationery Office? Hmso? StationeryOffice? Hmso? ジャンル別? Subjects-Engineering-Civil-Environmental-Groundwater? Subjects-Engineering-Reference? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Environmental-Groundwater? Subjects-Professional&Technical-Engineering-Reference? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-Reference-Engineering? Sport and Leisure (Aspects of Britain) Seven Hills Books? Central Office of Information? SevenHillsBooks? CentralOfficeofInformation? ジャンル別? Subjects-Business&Investing-Industries&Professions-Sports&Entertainment? Subjects-History-Europe-England-General? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Outdoors&Nature-OutdoorRecreation? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Sports-Miscellaneous-HistoryofSports? Subjects-Sports-General? NATO and European Security (Aspects of Britain) Stationery Office? Hmso? StationeryOffice? Hmso? ジャンル別? Subjects-History-Military-Strategy? Subjects-History-MilitaryScience? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Employment (Aspects of Britain) Stationery Office? Central Office of Information? StationeryOffice? CentralOfficeofInformation? ジャンル別? Subjects-Business&Investing-Economics-Labor&IndustrialRelations? Subjects-Business&Investing-Economics-Unemployment? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-Labor&IndustrialRelations? Subjects-Nonfiction-Economics-Labor&IndustrialRelations? Subjects-Nonfiction-Economics-Unemployment? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-Labor&IndustrialRelations? Subjects-Professional&Technical-Accounting&Finance-Economics-Unemployment? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Britain's Overseas Trade (Aspects of Britain) Stationery Office? Central Office of Information? StationeryOffice? CentralOfficeofInformation? ジャンル別? Substores-UnknownASINs-4? Subjects-Business&Investing-Economics-Exports&Imports? Subjects-Business&Investing-General? Subjects-Business&Investing-International-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-Economics-Exports&Imports? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-Exports&Imports? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Organisation of Political Parties (Aspects of Britain) Stationery Office? Hmso? StationeryOffice? Hmso? ジャンル別? Subjects-History-Europe-England-General? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-Politics-PoliticalParties? Subjects-Nonfiction-SocialSciences-PoliticalScience-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Education After 16 (Aspects of Britain) Stationery Office? Central Office of Information? StationeryOffice? CentralOfficeofInformation? ジャンル別? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-Education-College&University-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Financial Services (Aspects of Britain) Stationery Office? Central Office of Information? StationeryOffice? CentralOfficeofInformation? ジャンル別? Subjects-Business&Investing-Finance-Finance&Investing? Subjects-Business&Investing-Finance-Banks&Banking? Subjects-Law-EnglishLaw-Financial? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-Law-EnglishLaw-Financial? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-Banks&Banking? Subjects-Professional&Technical-Accounting&Finance-Finance-Finance&Investing? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Development Aid (Aspects of Britain) Stationery Office? Central Office of Information? StationeryOffice? CentralOfficeofInformation? ジャンル別? Subjects-Business&Investing-Economics-Development&Growth? Subjects-Business&Investing-Economics-EconomicPolicy&Development? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-Economics-Development&Growth? Subjects-Nonfiction-Economics-EconomicPolicy&Development? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-Development&Growth? Subjects-Professional&Technical-Accounting&Finance-Economics-EconomicPolicy&Development? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Parliamentary Elections (Aspects of Britain) Stationery Office? Great Britain? StationeryOffice? GreatBritain? ジャンル別? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-SocialSciences-PoliticalScience-General? Subjects-Nonfiction-SocialSciences-PoliticalScience-Elections? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Ethnic Minorities (Aspects of Britain) Stationery Office? Central Office of Information? StationeryOffice? CentralOfficeofInformation? ジャンル別? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-SocialSciences-SpecialGroups-EthnicStudies? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Women in Britain (Aspects of Britain) Stationery Office? Central Office of Information? StationeryOffice? CentralOfficeofInformation? ジャンル別? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-SocialSciences-GenderStudies-Women? Subjects-Nonfiction-SocialSciences-Sociology-Marriage&Family? Subjects-Nonfiction-SocialSciences-Sociology-SocialGroups? Subjects-Nonfiction-Women sStudies-FeministTheory? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Population (Aspects of Britain) Stationery Office? Central Office of Information? StationeryOffice? CentralOfficeofInformation? ジャンル別? Subjects-Business&Investing-Economics-Theory? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-SocialSciences-Demography? Subjects-Nonfiction-SocialSciences-HumanGeography? Subjects-Nonfiction-SocialSciences-Research? Subjects-Nonfiction-Economics-Theory? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Accounting&Finance-Economics-Theory? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience The UK Environment The Stationery Office Books? Dept.of Environment? TheStationeryOfficeBooks? Dept.ofEnvironment? ジャンル別? Substores-UnknownASINs-4? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Reference? Subjects-Science-EarthSciences-EnvironmentalScience Environmental Effects of Surface Mineral Workings The Stationery Office Books? Dept.of Environment? TheStationeryOfficeBooks? Dept.ofEnvironment? ジャンル別? Substores-UnknownASINs-4? Subjects-Business&Investing-Industries&Professions-Oil&Energy? Subjects-Engineering-Civil-Mining? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Pollution-Air? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Mining? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Pollution-Air? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience The Mersey Measure The Stationery Office Books? Dept.of Environment? TheStationeryOfficeBooks? Dept.ofEnvironment? ジャンル別? Substores-UnknownASINs-4? Subjects-Engineering-Civil-Hydrology? Subjects-Engineering-Civil-Environmental-General Subjects-Engineering-Civil-Environmental-Groundwater? Subjects-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Subjects-Outdoors&Nature-Environment-WaterSupply? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Civil-Hydrology? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Subjects-Professional&Technical-Engineering-Civil-Environmental-Groundwater? Subjects-Professional&Technical-Engineering-Civil-Environmental-WaterQuality&Treatment? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-Nature&Ecology-Environment-WaterSupply? Advances in Agronomy (Advances in Agronomy) Academic Pr? Nyle C. Brady? AcademicPr? NyleC.Brady? ジャンル別? Substores-UnknownASINs-5? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Botany? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-General Subjects-Science-BiologicalSciences-Botany-General? Subjects-Science-AgriculturalSciences-Agronomy? Advances in Agronomy (Advances in Agronomy) Academic Pr? Donald L. Sparks? AcademicPr? DonaldL.Sparks? ジャンル別? Substores-UnknownASINs-5? Subjects-Engineering-Bioengineering-Biotechnology? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Bioengineering-Biotechnology? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Botany? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geology-General? Subjects-Science-General Subjects-Science-BiologicalSciences-Biotechnology? Subjects-Science-BiologicalSciences-Botany-General? Subjects-Science-AgriculturalSciences-SoilScience? Subjects-Science-AgriculturalSciences-General? Subjects-Science-AgriculturalSciences-Agronomy? Advances in Agronomy (Advances in Agronomy) Academic Pr? Donald L. Sparks? AcademicPr? DonaldL.Sparks? ジャンル別? Substores-UnknownASINs-5? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Botany? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geology-General? Subjects-Science-General Subjects-Science-BiologicalSciences-Botany-General? Subjects-Science-AgriculturalSciences-SoilScience? Subjects-Science-AgriculturalSciences-General? Subjects-Science-AgriculturalSciences-Agronomy? Advances in Agronomy (Advances in Agronomy) Academic Pr? Donald L. Sparks? AcademicPr? DonaldL.Sparks? ジャンル別? Substores-UnknownASINs-5? Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Botany? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geology-General? Subjects-Science-General Subjects-Science-BiologicalSciences-Botany-General? Subjects-Science-AgriculturalSciences-SoilScience? Subjects-Science-AgriculturalSciences-General? Subjects-Science-AgriculturalSciences-Agronomy? Subjects-Science-AgriculturalSciences-CropScience? Advances in Agronomy (Advances in Agronomy) Academic Pr? Donald L. Sparks? AcademicPr? DonaldL.Sparks? ジャンル別? Substores-UnknownASINs-5? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Botany? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geology-General? Subjects-Science-General Subjects-Science-BiologicalSciences-Botany-General? Subjects-Science-AgriculturalSciences-SoilScience? Subjects-Science-AgriculturalSciences-General? Subjects-Science-AgriculturalSciences-Agronomy? Advances in Agronomy (Advances in Agronomy) Academic Pr? Donald L. Sparks? AcademicPr? DonaldL.Sparks? ジャンル別? Substores-UnknownASINs-5? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Botany? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geology-General? Subjects-Science-General Subjects-Science-BiologicalSciences-Botany-General? Subjects-Science-AgriculturalSciences-SoilScience? Subjects-Science-AgriculturalSciences-General? Subjects-Science-AgriculturalSciences-Agronomy? Advances in Agronomy (Advances in Agronomy) Academic Pr? Donald L. Sparks? AcademicPr? DonaldL.Sparks? ジャンル別? Substores-UnknownASINs-5? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-SoilScience? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Botany? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Science-EarthSciences-EnvironmentalScience Subjects-Science-EarthSciences-Geology-General? Subjects-Science-General Subjects-Science-BiologicalSciences-Botany-General? Subjects-Science-AgriculturalSciences-SoilScience? Subjects-Science-AgriculturalSciences-General? Subjects-Science-AgriculturalSciences-Agronomy? Subjects-Professional&Technical-ProfessionalScience-Earth Sciences-EnvironmentalScience 洋書
https://w.atwiki.jp/twistedfox/pages/70.html
アルヴィト<Alvitr> 「えへへ、買っちゃいましたよ~♪ 新しいセフィロト、楽しみだな~もう!」/飛行戦艦アヴァロン。シェルリィの執務室にて クラス ヴァルキリー ソーサラー ホワイトメイジ Lv.3 Lv.3 Lv.1 フレイア オーディン イドゥン Exp.80 ライフパス等 種族:ヴァルキリー 外見:機械関節むき出しヴァルキリー娘。その割に不思議と柔らかめな印象 出自:試作/実のところ自分にもよくわからない機能があります 境遇:好奇心/ 邂逅:友人:"歩く迷惑"マッカラン/類は友を呼ぶ 初期クエスト:アスガルドの探求/人間とは? シャード:セフィロトの底部についた薄型の増設バッテリー(=場所:武器、形状:直方体) 能力値 能力値 体力 反射 知覚 理知 意志 幸運 Basic 11 15 9 13 13 12 Bonus 3 5 3 4 4 4 戦闘能力値 ヴァーレスライヒ見つからないなう 特技 ヴァルキリー Lv.1 W.A.R.S 常時 CL個のW.A.R.Sを所持 Lv.1 ディメンションゲート イニシアティブ 装備入れ替え Lv.1 サブプロセッサ 常時 理知判定+2 Lv.2 エキスパートボディ 常時 W.A.R.Sの必要体力-CL Lv.3 スマートリンク 常時 W.A.R.Sの命中+2 ソーサラー Lv.1 セフィロト 常時 セフィロト装備 Lv.1 カバラ薬学 常時 ソーサラー特技の達成値上がるんだっけ? Lv.1 魔導プログラム 常時 魔道プログラムCL個装備 Lv.2 飛行ユニット 常時 飛行ユニット所持 Lv.3 天眼鏡 オート 多分特技名違う。戦闘能力判定に+1 ホワイトメイジ Lv.1 マジックシールド Dm.ロール ダメージ減少 Lv.1 ヒール メジャー HP,BSの回復 Lv.1 ムーンライト メジャー あかり Lv.1 コンセントレーション マイナー メジャーの達成値上昇 装備 セフィロト装備 武器(右):レッドカバー 武器(左):セフィロト 防具 :ローブ アクセサリ:プロテクションリング その他1 : W.A.R.S装備 武器(右):ライトブレード 武器(左):バックラー(手は塞がない) 防具 :プレストプレート アクセサリ:プロテクションリング その他1 : 一般アイテム ポーション×2 MPポーション×2 兎の足 たぶん 所持金 300ゴルトくらい 言い訳。 実はあまりない。 外見のモチーフはメガネ装備のlat式ミク。あざといな流石アルヴィあざとい。 比較的エキセントリックよりないつものt-junPC。 普段はアカデミーでカバラの研究している。ウィザードがないことから見て卒業はしていない。 所属しているかは不明だが、シェルリィの命でエクスカリバーとして活動することもある。Session01でカバラの悪用で奈落が生まれるようであればいつでも召喚して構わないと約束した気がしないでもない。 なぜ彼女はかくもカバラと人を愛するのか。その気になればニーチェとかを引用しつつ語れる気がしないでもないが、眠くなるので考えるのをやめる。
https://w.atwiki.jp/warband/pages/499.html
ip_0.wenzitihuan|00.Translation work ip_0.wenzitihuan_text|The translation work is not good enough, and there still remain lots of text in companions’ stories and heroes’ stories in mind reading mission. We need more time to do this, and will try our best. If you can give any help, please connect me in MODDB/Nexusmods or workshop in Steam. ip_1.xiangxing|01. Nature system ip_1.xiangxing_text|Except for character, each hero has its own belief, which refers to its nature. According to description in “the Water Margin”, all hero’s nature can be divided into three kinds, i.e. loyalty, chivalry and bravery. In this game, nature has an influence to determine the possibility to recruit some particular hero in tavern. Besides, it also has an influence on interactions with lords, such as sending gifts, donating, blacksmithing, recruiting, converting and award for tasks. Same nature will provide an enhancement on the effect of these interaction. ip_2.zhiye|02. Career system ip_2.zhiye_text|Every hero has 1 or 2 careers, you can check it out in report or the character page. Every career will effect in battle while the hero is “on fire”, except Fisher and Taoist. Heroes can get career EXP by “on fire” status or working on the right center buildings. The higher REQ attribute the hero has, the more chance or effect will be. There are 15 careers total, here’s the list ^[Merchant] EFF get money, BUD Market, REQ INT ^[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA ^[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR ^[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT ^ [Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL ^[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR ^[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA ^ [Academic] EFF make enemies surrender, BUD College, REQ INT ^[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA ^ [Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL^ [Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL ^ [Doctor] EFF heal allies, BUD None, REQ INT ^ [Playboy] EFF make female enemies become allies(heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA ^ [Beauty] EFF make male enemies become allies(100% chance for enemy playboy) BUD None, REQ CHA ^ [Taoist] EFF enemies around him will take damage by percent per few second(red aura), but when he get excited, the aura will disappear, BUD None, REQ INT.^^Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern. ip_3.jianzhu|03. Building system ip_3.jianzhu_text|Each settlement has its own buildings. A city can have 10 buildings, and castle or fortress can have 7 buildings. These buildings can provide resources for the settlement. With your management and heroes’ work, these building can develop its scale. Buildings in bigger scale can provide more resource, and a more capable hero can make a larger increment on the building’s scale. ^If you are a governor of village, you may have the right to develop some building in the city which your village is subordinate to. If you have a city, a castle or fortress, you may appoint a hero in your team to work in it. If you are a king or field marshal, you may appoint governors of all cities as you please. Heroes will choose a suitable working post by themselves. Heroes’ profession and properties will make a special effect on buildings. Detail information can be found in building menu. ip_4.chengchi|04. New attributes for settlement ip_4.chengchi_text|Buildings have varied effects on attributes of settlements. Here the attributes are listed. ^Money financial income is used for recruiting soldiers, salary of lords, army equipment and so on. Food Food is consumed by soldiers daily, insufficient food supply will cause morale decline, casualties and fleeing. ^Population widely affects the attributes increments of settlement. Prosperity affects money income and population increasing. ^Equipment requirement for recruiting advanced soldiers. The higher rank is, the more equipment will be need. ^Horse requirement for recruiting cavalry. Each cavalry will consume 1 horse. ^Reserve force point requirement for recruiting advanced soldiers. Each training will consume 1 point. ^As Mount Blade Warband has already established a complete economy system, setting values for new parameters for this mode may take a long-term testing. In order to preserve the balance, most of new properties and attributes are set as a positive-related bonus, which means a high value will make a significant help, but low value may cause little negative effect. After evaluating the effect in this edition, the negative effect may be enhanced. ip_5.teji|05. Star skill ip_5.teji_text|The 108 heroes have their own star skills, you can check it out in their character info page. 5 kings and 100 vassals in Han, Liangshan, Zhao, Sha, Shu, plus 3 girls in companions which was Gu Dasao, Sun Erniang, Hu Sanniang are 108 heroes in the novel. ip_6.dantiao|06. Duel System ip_6.dantiao_text|If the strongest troop in enemy party are stronger than your party, they will call for a duel in the beginning of the battle. If not, player can also call for a duel. When the hero win the duel, he will get “on fire”, increase str and agl by temp, and the morale of his party will get higher. If the hero lose, his soldier in his party will get chaos or surrender. ip_7.gaoang|07. On Fire ip_7.gaoang_text|When a hero win the duel, or kill enough enemies, or was encouraged by an actor, he will get an “on fire” status. On this status, he will get a temp increase of attribute, recover hp. His career skill will effect and will speak his own dialog. ip_8.zhanchang|08. Sign in the battle ip_8.zhanchang_text|Chaos green sign;^ Immobilize blue sign;^ Fall in love Flower sign; ^ Taoist skill Red aura. ^ The higher leadership skill the leader was, the longer the status last. ip_9.shenqi|09. Legendary Item ip_9.shenqi_text|There’s purple color text in Legendary Item, and hero will get buff when equipped it.^ Player can get legendary item after battle by chance, or on duel to loot, or in some secret chest, or in the mission, or by some NPC.^ The stronger enemy is, the more chance you will get the unique loot. In addition, looting skill of main party also effect the chance.^ If player has not get unique loot for a long time, the chance will grow up slowly. ip_10.chenghao|10. Title system ip_10.chenghao_text|If you insist on doing something, you will get the corresponding title. These titles will help you do this better. ^ Players can view the title in the report menu, or quest pages. ip_11.huweidui|11. Guard party "ip_11.huweidui_text|If vassal has town or castle, he will recruit guard parties. Player can get guard party from mayor if joined a faction. Guard parties will demobilize the prisoners for money, and get new troops. The higher official player has, the more soldier the guard party can take. " ip_12.teshubingzhong|12. Special unit ip_12.teshubingzhong_text|Every contry has their own special unit. Player can not capture them by battle. Just talk to mayor of your faction, he will tell you what you need to train. ip_13.guanzhi|13. Official system ip_13.guanzhi_text|Players can gain merits when they join the country, and enough contribution can increase their official positions. ^Improve the official position to obtain attributes, increase the upper limit of the troops, issue squats, obtain special equipment for the country, and so on. ^ Players can be divided into official positions after independence, and different official positions have different effects. ip_14.waijiao|14. Diplomatic system ip_14.waijiao_text|When the player joins other faction, he can advise the king's diplomacy. ^ After the player independence, he can find an official or prime minister to carry out a series of diplomatic functions. ^After the player independence, he can deliver military orders to the subordinates in the camp menu. ip_15.qita|15. Other system ip_15.qita_text|There are so many functions and systems are from 108 Heroes in classic M B, so I don’t introduce them in the Warband M B info pages. You can just play and find it. If you have any questions, leave the message in NexusMODs/moddb/steam. Have Fun! ip_16.kuaijiejian|16. Hot keys ip_16.kuaijiejian_text|[M] on the battle Open/close the mini map;^[T] on the battle Show the morale and killing rank;^[H] on the battle career skill (Artisan/ Herder/Doctor);^[Y] on the map speed on (if Dai Zong is in your party);^[U] on the map hiding (if Shi Qian is in your party);^^If your own faction has enough vassals in Shu, when you on the battle [U] to start formation, [J] formation forward, [N] cancel the formation ip_17.shenqichengzhang|17. Suffix of legendary weapons ip_17.shenqichengzhang_text|Every legendary weapon has random suffix, which was Metal, Wood, Water, Fire, Earth. Every legendary weapon can get EXP by killing. The weapon has random max level, the most max level is 4, which needs 700 exp.^The first feature of legendary weapon is decide by the suffix, it should get 25 exp to unlock it. There also are two kinds of legendary weapon, one is only suitable for Taoist career, and another is not.^The 2-4 feature is random, which need 100/300/700 to unlock. And the value is depend on the color of the feature, which was green-blue-gold-orange.^^Warning Due to M B engine restrictions, you’d better DO NOT equip a same kind of item in one troop. For example, if player equip “Moon sword[Metal]” and “Moon sword[Wood]” at the same time, the “Moon sword[Wood]” won’t get any exp, and the skill of the feature won’t effect. ip_18.jingjichang|18. Tournament ip_18.jingjichang_text|Player can get special reward by join tourament for few times. ip_19.haohanchenghao|19. Titles of Heroes ip_19.haohanchenghao_text|In addition to the players, the hero can also get the corresponding title through different ways. After winning the title, there will be certain effects and random attributes and skill rewards. ^The hero can gain military strength by killing the enemy, and the value of the military power can be increased to obtain a random attribute reward. Military strength values can be viewed after the war and in the quest pages. ip_20.junzhixitong|20.Military system ip_20.junzhixitong_text|You can find Military Appointment menu in the camp or before battle.^[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%.^[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. ^Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. ip_21.bingzhongshixing|21. Leadership Level ip_21.bingzhongshixing_text|- Leadership level is effect not only player’s main party, but also every party. ^- If the troop equipped ranged weapons, he is the archers class. Other troops who have horses, are cavalry class, The rest are the infantry class.^- Every special unit has extra buff, such as Xu Ning Gold Lancers, which will inflict extra damage to cavalry.^- The default name of team “infantry/cavalry/archers” is just a name, not class. If you put a horseman in this team, he will get cavalry buff from leader/attacker/defender, not infantry buff.^- Troops in center or guard party will also get buff from his lord or leader.^- Heroes will also get the buff.^- Heroes only get 1/2 leadership EXP than soldiers by killing.^- The higher leadership skill the hero is, the more quickly leadership exp he get. ip_22.zhanqianbuzhen|22. Battle settings ip_22.zhanqianbuzhen_text|You can find Battle Setting menu in the camp or before battle. Make sure you set the leader of the team first.^ [Team Setting] Change the team order. ^[Formation Order] Click the team name to change the position, click the apply check to enable the form. ^[Grounp Leaders] Click the leader name on the right to switch the team. ip_23.duxinshuqianghua|23. Mind Reading power up ip_23.duxinshuqianghua_text|When you have been defeated on the battle, it will not come to an end. You can continue watching or quit.^ Press [Tab] key to quit the battle; Press [Space] key to change watching mode;^ Click [mouse left/right] button to switch heroes;^ Press [WASD] key to rotate camera; Press [Direction] key to move camera;^ Press [Enter] key to choose hero; Press [Left Ctrl] key to close the tip message.^Tips you can only control hero after you learned the mind reading, and you can only control the heroes in your party. ip_24.shenqiqianghua|24. Refine stones ip_24.shenqiqianghua_text|Refine stones unlock the higher exp level, the max level is 4, which is 700 exp.^Power up stones upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. you can not upgrade the feature which was already orange color.^Reroll stones reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots.^Owner stones set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots.^Besides Tang Long, Hou Jian and Huangfu Duan can also set armor or horses’ owner.^You can check your stones in collection page. ip_25.quanguowudaodahui|25. Tournament of China ip_25.quanguowudaodahui_text|You can join Tournament of China every month, it’s a 5v5 game, and if you win 3 of 5, you win.^- You can join the game if you joined a faction, or your party has more than 4 companions, or your own kingdom has more than 4 vassals.^- There are 3 fights Quarterfinals, Semifinals, and Finals. ^- The rule is as same as duel on the battle, ammo is only 10, star skill and Taoist skill will enable. Time limit is 90s, when time’s up, the hero who has more percent hp will win.^- Player can control hero by mind reading.^- If you win the finals, you will get lots of reward, and have chance to get extra reward from host.^- You can pay for a spy to watch opponent setting.^- You can also play the mode in main menu “Super Smash Mod” ip_26.zhiyexitong2|26. Extra career ip_26.zhiyexitong2_text|Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern.^- You should learned Mind Reading before you talk to Han Bolong.^- You can learned extra career if your career have been level 3, and there’s a hero who has level 4 career in your party. It will spend a whole day to learn it.
https://w.atwiki.jp/mainichi-matome/pages/377.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Slutty schoolgirls and self-circumcisions All in a day's work for Japanese urologistsだらしない女子生徒とセルフ包皮切除:日本の泌尿器科医の日常的な仕事のすべて 拡散状況 関連ページ Slutty schoolgirls and self-circumcisions All in a day s work for Japanese urologists だらしない女子生徒とセルフ包皮切除:日本の泌尿器科医の日常的な仕事のすべて (2006年9月8日配信) Urologists are complaining about being plagued by an increasing number of embarrassing incidents related to, well, the parts of the body they normally have to deal with, according to Weekly Playboy. 週刊プレイボーイによると、泌尿器科医達は、その……彼らが通常処置する身体の一部に関する赤面モノの事件数が増加することに不平を零している。 Take the schoolgirl who s become a regular at one urologist s for treatment of her boyfriends chlamydia, a sexually transmitted disease. ひとりの女子学生を見てみよう。彼女はボーイフレンドのクラジミア(性感染症)を処置する泌尿器科医の常連だ。 "Every time she comes in, she s with a different guy. She tells me that her boyfriend complains that it hurts when he pees and asks me to fix him up," the urologist tells Weekly Playboy, who adds that it s the girl herself who is responsible for transmitting the ailment to her plentiful partners. "She s basically become like a test tube for cultivating the disease. Whenever her boyfriend of the time starts complaining that it hurts when he tries to urinate, she tells him that she knows a good doctor and brings him to me." 「いつも来るたびに、彼女は違う男性と一緒なんです。 彼女は私にボーイフレンドが小便をする際に痛みを感じると文句を言うと言い、彼を治してほしいと頼むのです」週刊プレイボーイに語ったその泌尿器科医はつけくわえる。その少女自身に多くのパートナーに病気を移した責任があるのだと。 「簡単に言えば、彼女は病気を育てている試験管のようになっています。 いつだって、そのときの彼女のボーイフレンドは、彼が排尿する際に痛みを感じると文句を言い始めるのですから。彼女は彼に自分が良い医者を知っているといい、私のもとに患者を連れてくるのです」 It s not just schoolgirls who are creating problems for urologists. One young man created havoc when he sought help for a case of genital herpes. A young, female nurse was entrusted with the job of applying ointment to his affected part, but was soon rushing to the urologist for assistance. 泌尿器科医達に問題をひきおこすのは何も女子学生だけではない。 ある一人の男性は、性器ヘルペスの問題の助けを探す際、大騒ぎを起した。 若い女性の看護士は彼の患部に軟膏を塗りつける仕事を担当していたが、すぐに助けを求めるためにその泌尿器科医のもとに駆けこんできた。 "I was baffled," the urologist says. "She was screaming out, Doctor, the patient s member has turned black and it s standing up like a rocket. I went in to have a look and quickly realized the problem was nothing more than the patient enjoying the treatment he was receiving a bit too much." 「当惑しましたね」その泌尿器科医は語る。 「彼女は叫んだんですよ。『先生、あの患者のアソコが真っ黒になっていって、ロケットみたいにそそりたっていくんです!』 私は見てみようと部屋に向かい、すぐに問題に気づきました。患者はその治療をちょっと楽しみすぎただけですよ」 The urologist says he sought to reassure his nurse and told her "That s only an erection." その泌尿器科医は看護士を安心させようとして、こういった。「あれはただの勃起だよ」 "She told me, I know that. It s just I ve never seen one that big before, " the urologist says. "My face turned bright red." 「彼女は私に言いました。『それは知っています。ただ、私、あんな大きなもの初めて見たから……』」泌尿器科医は語る。 「私の顔は真っ赤になりましたよ」 Also causing a kerfuffle is the increasing number of patients seeking prostate massages. Go to a urologist and the massage is covered by health insurance, reducing its cost to a few hundred yen; a mere fraction of what they would have to pay for the same treatment if sought through a professional sex service, where prostate massages are currently popular options on many courses. また騒動の原因は前立腺マッサージを求める患者数が増えていることにもある。 泌尿器科にいこう、そうすれば件のマッサージ料は健康保険の対象となるので数百円ですむ。プロの性的サービスでも多くのコースのうち、前立腺マッサージが現在人気のオプションではあるが、そこで払わされる料金と比べればほんの一部にすぎない。 One urologist says that he thought many of the young men were visiting his clinic to have a young nurse to administer their prostate massages for thrills, but he was shocked to learn that most of them were actually hoping he d be the one putting the rubber gloves on. ある泌尿器科医は語る。多くの若い男性が刺激を求めて、若い看護士に前立腺マッサージをしてもらうために彼の診療所を訪れると考えていたが、実際は、若い男性の殆どが彼にもゴム手袋をつけて前立腺マッサージをして欲しいのだと気づいて衝撃を受けた、と。 "It s because there are so few professional sex services for homosexual men. And it s only really urologists and those treating venereal diseases who offer treatment on the sphincter," the urologist tells Weekly Playboy. "Some patients develop a real liking for prostate massages, but I put on the gloves and make sure I let them have it so rough they won t ever want to come back for more. But even after I ve really given it to them, they still keep coming back for more." 「何故なら、男性同性愛者の為のプロの性的サービスは殆どありません。 そして、括約筋に対して処置を行えるのは、泌尿器科医とああいった性病の処置をする人だけなんです」週刊プレイボーイに泌尿器科医は伝える。 「前立腺マッサージを気に入る患者もいますが、私が手袋をはめ、ガサガサした感触がするよと彼らに確認すると、彼らはもう来なくなりました。 けれど、それでもなお私はそういった患者を受けもっています。彼らは再来院し続けるでしょう」 Also in that neck of the woods was one man who complained of, well, a pain in the ass that resulted from that patient s chosen form of self-pleasure. またそのご近所には、あー、快楽を求めるために患者になってみたところ、肛門が痛くなったと不平をもらす男もいる。 "I was shocked when I had a look through the rectal camera," a urologist says. "There were traces of wax all through his bowels, and then I found a candle wick." 「直腸カメラを見たとき、衝撃を受けました」件の泌尿器科医はいう。 「彼の腸管のスミからスミまでろう状物質の痕跡があったんです。同時に蝋燭の芯もそこで見つけました」 At the other end of town, so to speak, are those into do-it-yourself circumcision, a procedure that initially seems attractive compared to the option of forking out the considerable sums cosmetic surgeons charge to do it, but often not working out as planned, as one high school boy discovered to his chagrin. 町の反対側では、いわば、セルフ包皮切除が問題になっている。美容整形医にわざわざとんでもない金額を払うなんて選択肢より、最初はその方法は魅力的に見える。しかし、しばしば計画通りにことは進まないものだ。たとえばある高校生の少年は悔しい思いをした。 "I realize high school boys don t have much cash on them, but going that far to save a bit of money is overdoing it. This quiet, serious kid walked into my clinic with the lower half of his body drenched in blood. Naturally, he d turned pale," a urologist tells Weekly Playboy, adding that the lad had tried to lop off the extra bit on the top by stretching it out and hacking into it with a knife of the type usually used in handicrafts. "I told him that he had to go to a hospital to undergo the sort of procedure he d been seeking. Apparently, blood had spurted out everywhere. It wouldn t have been so bad if this kid was the only one I had to treat after such an incident. But he was just one of several who d done pretty much exactly the same thing." 「高校生の少年が包茎手術に対して大してお金を持っていないことは知っています。しかし、自分で包皮を切ることは、少しのお金を節約することに対して、あまりにも代償が大きいのです。 少年は私のクリニックに法律家を連れて真剣な顔でひっそりとやってきました。彼の体の半分は血まみれでした。 当然、少年の顔は蒼白です」ある泌尿器科医は週刊プレイボーイに語り、その少年が先端の余分な部分を引き伸ばしながらハンドクラフトで使うような普通のナイフで皮を切り落とすという試練に耐えたと付け加えた。 「私は彼に言いました。彼は求めるような医療行為を受けるために病院に行くべきだったと。 一見したところ、血液はいたるところに飛び散っていました。 私がこんな事件の後始末をしなければならないのがこの子だけだったとしたら、それはまあ悪くもないでしょうね。 しかし、まったく同じようなことをしでかす人々のほんの一人でしかないんです」 (ライアン・コネル) 拡散状況 Adult-DVD-Movie http //www.adult-dvd-movie.co.uk/adult_news/13066/slutty-schoolgirls-and-self-circumcisions-all-in-a-days-work-for-japanese-urologists.html Asian Sex Gazzete "Slutty schoolgirls and self-circumcisions All in a day s work for Japanese urologists" http //www.asiansexgazette.com/asg/japan/japan05news88.htm Barely 18 Movies http //www.barely18movies.com/blog/?p=363 Adult Portal 部分転載:http //www.delightfulfantasy.com/news.php?readmore=2270 Japundit http //blog.japundit.com/archives/2006/09/09/3484/ 英語サイト http //www.asianmc.net/index.php?showtopic=644 http //www.camaroz28.com/forums/showthread.php?t=471301 http //thefandomzone.yuku.com/topic/748 http //www.forteantimes.com/phpBB2/viewtopic.php?p=667602#667602 部分転載:http //mf.rox.com/archives/2006/09/08/creepy-but-in-another-way/ 部分転載:http //www.nowpublic.com/slutty_schoolgirls_and_self_circumcisions_all_in_a_days_work_for_japanese_urologists http //www.thatsjustnotright.com/forum/index.php?showtopic=19862 http //forums.yellowworld.org/showthread.php?t=31192 Cultures & Traditions "Slutty schoolgirls and self-circumcisions All in a day s work for Japanese urologists" http //cultrad.blogspot.com/2006/09/slutty-schoolgirls-and-self.html 海外ブログ 部分転載:http //enhasa.vox.com/library/post/reasons-i-wont-bwn-a-japanese-girl.html 関連ページ Adult Portal Adult-DVD-Movie Barely 18 Movies Cultures Traditions Japundit WaiWaiの記事を転載した英語サイト:A WaiWaiの記事を転載した英語サイト:F WaiWaiの記事を転載した英語サイト:M WaiWaiの記事を転載した英語サイト:N WaiWaiの記事を転載した英語サイト:T WaiWaiの記事を転載した英語サイト:Y シーファーが日本を児童ポルノ大国呼ばわりした原因 元記事一覧 毎日新聞英語版から配信された記事2006年 海外ブログに記事が及ぼした影響
https://w.atwiki.jp/wm_rev/pages/101.html
(96p) SIEGE MACHINES No besieging army would be complete without siege towers and rams with which to pound the enemy’s fortress to pieces. Some races have developed their own versions of these devices but all function in more or less the same fashion and have equal effectiveness. Concerning Victory Points, destroyed or lost Siege Machines immediately give the opponent their victory points no matter if the unit carrying them is destroyed or not. Siege Machines like Siege Towers, Battering Rams or Sows may use initiative to attack the nearest wall section (towers may be ignored). Siege Towers Troop/Type/Attack/Hits/Armour/Command/Unit Size/Points per Unit/ Min/Max Siege Town/M/0/3/3+/-/1/20/ -/- A Siege Tower is a massive wooden tower that rolls forward on huge wheels. It is pushed to the enemу’ s fortress by troops who are protected by its stout timbers. Once the tower reaches its target, a ramp descends allowing the sheltering troops to swarm over the walls. A Siege Tower is a unique kind of machine. Its sole purpose is to deliver troops onto the enemу’ s walls. A Siege Tower must be assigned to a unit of infantry. To represent the fact that they are really inside the Siege Tower, the unit is arranged directly behind in column. A UNIT WITH A SIEGE TOWER The unit is arranged in column behind the Siege Tower. As Siege Towers are such huge constructions the same shooting rules apply to them as to wall sections. All shooting enemy units within reach of Siege Towers may choose which Tower they want to shoot at (but if they choose to shoot at units without Siege Towers they still have to shoot at the next visible unit). All enemy shots against the unit are assumed to hit the Siege Tower because the troops are actually inside it. A Siege Tower and the unit inside it cannot be driven back by missile fire. Should a Siege Tower be destroyed by shooting, its accompanying infantry will abandon it and may continue to fight normally. The Siege Tower has no value in close combat. If the unit is attacked, the Tower is simply ignored. If the unit is forced to retreat, the Siege Tower is destroyed. Units in Siege Towers may pursue or advance in combat leaving their machine behind which effectively means the Siege Tower is destroyed. The Siege Tower can be pushed forward at a speed of 15cm. As it is an incredible effort to move a massive construction like a Siege Tower, command rolls get an extra -1 from second command onward (so the second command would work at a -3 instead of -2). A unit accompanying a Siege Tower cannot make way for other units. If all its accompanying infantry are killed in combat before it reaches the walls, the Siege Tower is considered to have been immobilized or destroyed. Once the Siege Tower reaches the enemy s walls it has effectively done its job. As soon as the walls are reached, the accompanying infantry can assault the defenders or, if there are no defenders, they can occupy the wall as described below. A Siege Tower is usually not tall enough to reach a tower. However, if there is doubt because a tower is especially low, the players should agree before the game whether it can be assaulted like this. Troops making an assault from a Siege Tower cancel out the advantage of fortifications. Both sides count as being in the open (4+ to hit) and the assaulting stand gets the usual +1 bonus for charging. The assaulting unit fights with only one stand (the warriors at the top of the Siege Tower) whilst the defenders fight with all stands that would theoretically be touching were it possible to move all the stands properly into place! As stands touching corner-to-corner would normally fight, defending stands adjacent to the stand directly facing the Siege Tower will fight, assuming they are otherwise free to do so. Once a Siege Tower has reached the walls and is not destroyed, up to three stands of infantry can move up (97p) it and onto the walls in subsequent turns, assuming that there is room for them to spread out whilst remaining in physical contact with each other. (Once stands have moved onto the ramparts they cannot move further that turn, even if unopposed). If a unit assaulting walls via Siege Tower loses the combat and retreats 4cm or less, it still counts as being in the tower and can assault again in the next turn. If the unit retreats more than 4cm and the wall section it faces is subsequently occupied by the enemy, it is automatically destroyed. They push it over! Troops defending walls from a counter attack cannot retreat down a Siege Tower and enemy cannot pursue or advance using a Siege Tower. If the unit pushing the Siege Tower consists of missile armed troops, all stands can shoot as if they were positioned on top of the tower. This brings them up to the same height as the walls. Targets on the ramparts of walls count as being defended from a Siege Tower rather than being fortified. Targets in higher towers still count as being fortified. Battering Rams Troop/Type/Attack/Hits/Armour/Command/Unit Size/Points per Unit/ Min/Max Ram/M/0/3/3+/-/1/10/ -/- Battering Rams are mounted on a wheeled chassis and protected by a wooden roof so that troops inside can push the ram forward under cover. A Battering Ram can be incorporated into a Siege Tower in which case it simply combines the attributes of both. A Battering Ram’s purpose is to affect a breach in the enemy s gate or walls. A UNIT WITH A BATTERING RAM The unit is arranged in column behind the battering ram A Battering Ram must be assigned to a unit of infantry. To represent the fact that they are inside the covered frame the unit is arranged directly behind in column. All enemy shots against the unit are assumed to hit the Battering Ram because the troops are actually inside it. A Battering Ram and the unit inside it cannot be driven back by missile fire. Should a Battering Ram be destroyed by shooting, its accompanying infantry will abandon it and may continue to fight normally. The Battering Ram has no value in close combat. If the unit is attacked, the Ram is simply ignored. If the unit is forced to retreat, the Ram is destroyed. If units with Battering Rams pursue or advance in combat they leave their machine behind which effectively means it is destroyed. The Battering Ram can be pushed forward at 15cm. A unit accompanying a Battering Ram cannot make way for other units. If all its accompanying infantry stands are killed before it reaches the walls, the Ram is abandoned and is considered to have been immobilized or destroyed. Once the Ram reaches the enemy s walls it can begin to batter! The rules for battering are described above. The Ram must be accompanied by a unit of infantry of at least one stand in order for it to batter (they provide the muscle). A unit may not batter and assault at the same time. Sows Troop/Type/Attack/Hits/Armour/Command/Unit Size/Points per Unit/ Min/Max Sows/M/0/3/3+/-/1/5/ -/- These are roofed and wheeled structures that offer protection to troops as they advance towards a castle. A Sow is very much like a big shed on wheels or, to put it another way, a Battering Ram without a ram. A Sow is represented by the same rules as a Battering Ram except that it cannot batter. Sows have no value in close combat. If the unit is attacked it is simply ignored. If the unit is forced to retreat, the Sow is destroyed. Units with Sows may pursue or advance in combat leaving their machine behind which effectively means the Sow counts as destroyed. (98p) Mantlets These are large mobile shields made from stout wood. They offer protection to troops behind them and can gradually be shuffled forward without exposing the sheltering troops to enemy fire. They are used by infantry units and are provided with arrow slits through which missile armed units can shoot. In a siege game, units of infantry can have Mantlets for +10 points per unit. This is enough to cover the unit’s frontage and the unit is considered to be in a defended position. If it charges, it must abandon its Mantlets. If the unit suffers casualties, it automatically abandons any unnecessary Mantlets (these cannot be used by other troops). If retreating or pursuing in combat its Mantlets are abandoned if they haven’t been already. If a unit equipped with Mantlets is driven back by shooting it will carry its Mantlets with it. However, if driven back more than its half pace move (10cm for standard infantry), the unit automatically abandons its Mantlets as it moves. As units carrying Mantlets count as occupying defended positions, they deduct one dice from their drive back distance. A unit can abandon its Mantlets at any time during the Command phase, in which case it is not restricted to one move that Command phase. In this case, the Mantlets are overturned or cast aside and removed from the battle. Boiling Oil or Rock Droppers Defenders are liable to throw anything they can get their hands on at enemies trying to scale the castle walls. Well prepared defenders will have amassed numerous large rocks, prodigious amounts of garbage, masonry, furniture, statuary, dead horses, stone sinks, anvils and the like. Of course, the professional choice is boiling oil but scalding water and hot sand are also used to good effect. We won’t worry much about the exact type of missile. For our purposes it’s enough to assume that the defenders have something appropriate to hand. For the sake of explanation, we’ll assume that Boiling Oil is our preferred option. A 40 to 50mm wide section of wall may be provisioned with Boiling oil or Rock Droppers. This may be used by any unit of troops manning that section. If an assault is launched against a fortress section which is provisioned with Boiling Oil or Rock Dropper units on this and any adjacent sections may use their equipment against the assaulting enemy. Boiling Oil or Rock Droppers can also be used against units making an assault via Siege Tower or Sow but the attackers may use the 3+ armour save of their Siege equipment instead their own. Note that a unit may only use one Stand and Shoot attack. So units equipped with bows or similar have to choose if they use Boiling Oil or their bows when they are assaulted. They may never use both. Boiling Oil or Rock Dropper attacks are worked out immediately before normal combat at the same time, as shots at chargers. A unit can pour oil or shoot with its own weapons at the same time. Any hits inflicted are carried over into the combat and count as having been struck in the first round. Roll a dice and consult the chart below. D6/Result 1/No effect, you miss or the enemy successfully protect themselves from your barrage. 2-3/The enemy unit suffers 1 attack with a -1 on armour saves. 4-5/The enemy unit suffers 2 attacks with a -1 on armour saves. 6/The enemy unit suffers 3 attacks with a -1 on armour saves. (99p) Tribock When helping a Bretonnian army in the Border Princes two empire engineers encountered a massive Bretonnian machine called “Trebuchet”. It was used to reoccupy a fortress treacherous greenlings had taken and proved very useful there. Otto Ressel and his assistant Fritz Hobel further developed the concept of this siege machine, made it bigger and even more effective and gave it the Reikspiel name “Tribock”. Most Empire generals despise this “woodwork” and prefer massive cannons when it comes to sieges. But in the Border Princes black powder is expensive and good iron hard to get and so Warlords there often choose the Tribock at Sieges. Some even say it is more effective than the bombard. Troop/Type/Attack/Hits/Armour/Command/Unit Size/Points per Unit/ Min/Max Tribock/Art/ 1/6 /4/0/-/1/120/ -/1 Range 20-120cm Attack Close Combat 1 / Shooting 6 As the Tribock is such a giant machine it has to be placed on a special stand with a front edge of 40mm and flank edges of 60mm. For siege use only! May not move once it is deployed. Must be deployed before any other unit. Shooting straight ahead Other than normal shooting units the Tribock has a very restricted view. It can only draw line of sight to targets that lie in the corridor that extends straight ahead from the front edge. So the Tribock only has a 4cm wide corridor of sight. For targets outside this corridor it must be ordered to turn. If the order is failed it does not fire that turn. Any Hits caused by the Tribock allow no save. Because of its immense size the Tribock has a range of 120cm but a minimum range of 20cm as the slingshot like nature of the weapon makes it impossible to shoot at closer targets. This obviously makes units that are under 20cm ineligible as potential targets; thus they are ignored as far as the rules for firing at the closest target are concerned. The Tribock may not shoot at enemy units that charge it. Bombard Troop/Type/Attack/Hits/Armour/Command/Unit Size/Points per Unit/ Min/Max Bombard/Art/ 0/4+bounce /3/0/-/1/130/ -/1 Range 90cm Attack Close Combat 0 / Shooting 4+bounce For siege use only! May not move once it is deployed. Must be deployed before any other unit. Shooting straight ahead Other than normal shooting units the bombard has a very restricted view. It can only draw line of sight to targets that lie in the corridor that extends straight ahead from the front edge. So the bombard only has a 2cm wide corridor of sight. For targets outside this corridor it must be ordered to turn. If the order is failed it does not fire that turn. Any Hits caused by the Bombard allow no save. In addition, fortified targets only count as being defended (5+ to hit) and defended targets count as being in the open (4+ to hit). The Bombards shot bounce like a normal cannon’s. This does not apply when shooting at walls/towers as the stonework will obviously stop the cannon ball and prevent it bouncing. Bombards cannot shoot at charging enemy units. Bombards may not be used by Elves or Bretonnians. (100p) Mangonel Troop/Type/Attack/Hits/Armour/Command/Unit Size/Points per Unit/ Min/Max Mangonel/Art/ 0/4 /3/0/-/1/80/ -/1 Range 20-90cm Attack Close Combat 0 / Shooting 4 For siege use only! Mangonels must be deployed before any other unit and cannot move once it is deployed. If firing it fires “straight ahead”. This means it can only draw a line of sight to targets that lie in the corridor that extends straight ahead from the front edge. So the Mangonel only has a 2cm wide corridor of sight. For targets outside this corridor it must be ordered to turn. If the order is failed it does not fire that turn. Any Hits caused by the Mangonel allow no save. The Mangonel has a minimum range of 20cm as it is impossible to adjust its mechanism to shoot at closer target. Mangonels can’t shoot at charging enemy units. Earthworks These are defensive works built by both defending and attacking forces in a siege and sometimes in other situations as well. These are usually hastily constructed out of earth, log barricades, upturned carts, barrels and whatever else comes to hand. Each section of earthworks purchased is 40mm long and 10mm wide, half the size of a standard Warmaster base. Unless otherwise specified in a particular scenario, earthworks are always deployed before the armies set up in the relevant deployment zones, starting with the defender deploying all his earthworks first, or dice off to decide if for some reason there is no defined attacker or defender. Earthworks can be arranged together in whatever formation is desired by the purchasing player. Earthworks count as a linear feature that confers fortified status against missile fire and defended status against any close combat attacks. To remove earthworks to make way for your siege towers and battering rams, a unit of infantry (and only infantry) must be adjacent to the earthworks. If the unit is not in combat at the beginning of the combat phase each stand in contact with an earthwork section gets its basic attacks against it (no charge bonuses, as what the troops are doing is getting their entrenching tools out). Any 6’s that are rolled will destroy the earthwork that is attacked in this way. It is important that you declare exactly which earthwork sections each stand is attacking, as each 40x10mm section is effectively counted as a separate unit for these purposes. Log Rams Log rams are effectively Battering rams but without the added protection of an armoured covering to shield the battering unit. Log rams can be brought to bear much more rapidly than a Battering ram can be. The main disadvantage is, of course, the lack of protection, especially against boiling oil poured on the battering unit by troops on the ramparts above or stand and fire from these units. Attacking infantry units may be equipped with Log rams. A unit that is equipped with Log rams may abandon its Log rams at any point and is then unrestricted by this. Also, when equipped with Log rams a unit may not cross or move through any terrain which is classed as difficult for movement purposes, such as forests or earthworks. If a unit equipped with Log rams is driven back by enemy shooting or magic and is forced to enter difficult terrain it loses its log rams and moves on. When a unit with a Log ram makes contact with a fortress wall it will commence battering in much the same way as a Battering ram. However, if as a result of a boiling oil attack or stand and fire from units on the walls enough hits are inflicted to remove a whole stand then the battering attempt fails. For every wound the unit has to retreat 1cm. Ladders Infantry units may only assault the walls of a fortress with a siege tower or by using ladders. It costs +5 points to equip all stands of a unit with ladders. Infantry units based as cavalry cannot climb ladders.
https://w.atwiki.jp/diablo3story/pages/222.html
[編集]、原文リンク(外部) 『開発記録:防御系の強化とモンスターダメージに関して』(Dev Journal - Defensive Bonuses and Monster Damage) 01.jpg We re taking a close look at defensive skills vs. incoming monster damage in 1.0.5. 我々は「防御スキル」と「モンスターから受ける被ダメージ」のバランスを1.0.5において均衡なものにする。 We’re going to be changing a few defensive skills for each class, including some direct nerfs to skills like wizard Energy Armor and barbarian War Cry - Impunity. 我々は各職業における幾つかの防御スキルに対し変更を行います、それはスキルの弱体も含みます、たとえばウィザードの「Energy Armor」、バーバリアンの「War Cry - Impunity」など。 However, we re also reducing incoming damage in Inferno, so players will actually come out ahead. しかしながら、我々は同時にインフェルノにおける被ダメージの軽減を行う為、実際にはプレイヤーは積極的に前に出るようになるだろう。 In short the plan is つまり次のようなプランです: 1. Reduce the effectiveness of select defensive skills 1. 選択式の防御スキルの効果を低下 2. Reduce monster damage by more than the mitigation lost by these skills 2. この修正による損失以上に、モンスターから被ダメージを軽減 3. Putting both changes together, players actually take less damage than before 3. これらを同時に導入する事により、プレイヤーが実際に受けるダメージは以前より少ないものとなる 02.jpg "High incoming monster damage combined with extremely powerful defensive skills make those skills and runes feel mandatory." 『高性能の防御スキルを持ちながら、高いダメージを与えてくるモンスターによって、幾つかのスキルが必須(強制)となっている。』 Why are we doing this? The reason is not complicated. 何故このようなことを行うのか?その理由は難しくありません。 High incoming monster damage combined with extremely powerful defensive skills make those skills and runes feel mandatory. 高性能の防御スキルを持ちながら、高いダメージを与えてくるモンスターによって、幾つかのスキルが必須(強制)となっています。 Our goal is that by simultaneously nerfing defensive skills and reducing incoming damage, players who choose to continue using these defensive skills will take less damage overall, and players who choose to forego these "mandatory" skills will find themselves more survivable than what you would currently experience on live. 我々が目指すところは、防御スキルと被ダメージを同時に調整することにより、これら必須としたスキルを使用しているプレイヤーは総合的にダメージが少なくなり、これら事実上の【必須】とされているスキルを選択していないプレイヤーの生存率を高めるためです。 Overall, these changes result in a huge buff in the player’s favor. Just how mandatory are these skills? 結果として、これらの変更はプレイヤーにとって大きなバフ(強化)となります。では実際にこれらの必須とされているスキルの現状はどのようなものか? As it is now, Energy Armor is used by 83% of level 60 wizards. Also, take a look at the distribution of the War Cry skill on level 60 barbarians 現状では、「Energy Armor」はレベル60のウィザードのその83%が利用しています。同様にレベル60バーバリアンの「War Cry」の利用分布はこのようになっています: 03.jpg In developing Diablo III, defensive skills were made potent because we wanted to ensure they would be attractive. ディアブロ3の開発において、防御系スキルは重要性を高く設計されています、何故ならそれらこそが魅力的であるべきと我々が考えるからです。 In some regards, we were too successful. 幾つか(のスキル)において、我々は成功しすぎたと言える。 Many players feel compelled to grab every defensive skill available to them, which can take away from some flexibility in using different build options. 多くのプレイヤーが別のビルド(スキル構成)を試すものの柔軟性からは欠け、結局防御スキルの選択をある程度余儀無くされています。 This also creates problems for a class that may have less defensive skills. これはつまり、防御系スキルを多く持たないクラス(職業)に問題があります。 When one class has massive defensive buffs, abilities like Mortar, Arcane Enchanted, and Plagued can feel pretty modest, and at the same time feel overly punishing to a class without them. あるクラス(職業)が強力な防御の強化を行えば、【Mortar】【Arcane Enchanted】【Plagued】は些細なものとなるが、それは同時にそれらが無い職業にとっては過度な難所となってしまします。 We’re all in favor of people being able to build their character for survivability, but there needs to be a balance. 我々はプレイヤーが生存率を考慮したビルド(スキル構成)を組み立てる事ができる、という点に置いては大いに賛成だが、それはバランスと共にあるべきだと考えている。 04.jpg So the stated goal is to make sure the combination of the defensive skill nerf combined with the reduced damage from monsters still results in an overall buff to players. それゆえに目標とするのは、防御系スキルのネルフ(弱体)とモンスターからの被ダメージの軽減を同時に行うことによる、プレイヤーのバフ(強化)です。 Let s bust out some math! それでは幾つかの計算をお伝えしましょう! As previously mentioned, Energy Armor is one of the skills being impacted. 前もってお伝えしますが、Energy Armorは多大な影響を受けるスキルのうちの1つです。 The exact change is the base armor provided by Energy Armor is being reduced from 65% to 35%, and the resistance increase provided by Prismatic Armor is being reduced from 40% to 25%. 具体的にはEnergy Armorの基本Armorが65%から35%に低減、またPrismatic ArmorによるResistanceの向上率を40%から25%に低減します。 The benefit of these skills is greater at higher levels of Armor and Resistance, so let’s assume very high numbers of each. これらのスキルの利点はハイレベルのArmorとResistanceを持っている時に、それぞれ更に高い数値を得る事ができるという事です。 Suppose a wizard has 6000 Armor and 800 Resist before Prismatic Armor. Assuming a level 63 enemy ウィザードが6000Armor、800ResistをPrismatic Armor以前に持っていて、Lv63の敵を想定した場合です: In 1.0.4 this translates to 9900 Armor (75.86% mitigation) and 1120 Resist (78.05% mitigation) with Prismatic Armor, for a total mitigation of 94.70% 1.0.4では、Prismatic Armorを使用することにより9900Armor(75.86%のダメージ軽減)、1120Resist(78.05%のダメージ軽減)、トータルで94.70のダメージ軽減を得ています In 1.0.5 this will be 8100 Armor (72.00% mitigation) and 1000 Resist (76.05% mitigation) with Prismatic Armor, for a total mitigation of 93.29% 1.0.5では、Prismatic Armorを使用することにより8100Armor(72.00%のダメージ軽減)、1000Resist(76.05%のダメージ軽減)、トータルで93.29のダメージ軽減を得ます If a monster hits for 50,000 damage, then the damage taken by the wizard will go from 2650 damage to 3355 damage. 仮にモンスターによる攻撃により50,000ダメージを受けるとすると、ウィザードが受けるダメージは2650ダメージから3355ダメージに変わります This means incoming damage would have to be less than 79% of the current value (2650 /3355) in order for it to feel the same after 1.0.5. 結果として、1.0.5で同様のダメージを受けるように、このケースでいえば被ダメージを79%(2650÷3355)以下に軽減します Based on this it’s clear that in order to ensure 1.0.5 is a net buff for all wizards we’d have to reduce incoming monster damage by at least 21%. これに基づき1.0.5のウィザードにおいては、モンスターから受ける被ダメージを少なくとも21%軽減するようなバフが必要であることは明らかです。 Prismatic Armor still provides a significant boost to survivability, but it should no longer feel mandatory, opening up other options such as a more offensively minded Storm Armor (which is getting buffed in 1.0.5). Prismatic Armorは依然として生存性に多大な効果を発揮しますが、それは必須とされるようなものでは無くなり、他の選択肢、例えばStorm Armor(1.0.5で強化されます)を選べるようになります。 Let’s do another example with the barbarian. War Cry Impunity is being reduced from 50% resistances to 20%. では他の、バーバリアンの例を見てみましょう。War Cry ImpunityはResitanceを50%から20%に低減されます。 A barbarian with 800 resist before War Cry against a level 63 enemy translates to 1200 Resist (79.21% mitigation) with Impunity in 1.0.4 1.0.4では、バーバリアンが800ResistをWar Cry以前に持っていると、Lv63の敵に対して1200Reist(79.21%のダメージ軽減)をImpunityによって得ていました In 1.0.5 this will be 960 Resist (75.29% mitigation) with Impunity 1.0.5では、960Resist(75.29%ダメージ低減)をImpunityによって得ます If a monster hits for 20,000 damage after Armor, then the damage taken by the Barbarian will go from 4158 damage to 4942 damage 仮にArmorによる補正後のモンスターのダメージを20,000とすると、バーバリアンが受けるダメージは4158ダメージから4942ダメージとなります This means incoming damage would have to be less than 84% of the current value on live (4158/4942) in order for the game to feel the same. つまり、これが今後同様となるように、被ダメージを84%(4158÷4942)以下に低減することを意味します "we re going to reduce all damage in Inferno by at least 25%" 『我々はインフェルノ難易度において全てのダメージを最低でも25%減少させる』 As it happens, we’re going to reduce all damage in Inferno by at least 25%. これらがそうなるように我々はインフェルノにおける全てのダメージを少なくとも25%低減します。 Players who want to be the toughest damage mitigators in the game can continue to use defensive skills and get a sizable bonus for doing so. もっとタフになりたいと考えるプレイヤーは、防御系スキルを使い続けることで更なる防御力を得る事ができるようになります。 Players who want to use other skills can do so without sacrificing such a massive amount of survivability. 他のスキルを使いたいプレイヤーは、生存力を過度に失わないまま可能となります。 Class builds that don t currently use heavy mitigation skills such as Smoke Screen-focused demon hunters or Gargantuan-tanking witch doctors will find their survivability has gone up considerably due to reduced incoming monster damage. 現状では大きな軽減が行われないクラスビルド(スキル構成)、例えばSmoke Screen重視のデーモンハンターや、Gargantuanで盾役を担うウィッチドクターは、敵から受けるダメージを大いに軽減できるようになるでしょう。 05.jpg Here s a quick rundown of what s changing in terms of defensive skills in 1.0.5. それでは1.0.5で防御スキル面の変更内容を説明しましょう。 bb.jpgBarbarian War Cry - Impunity Bonus resistance reduced from 50% to 20%. War Cry - Impunity Resitance(耐性)ボーナスを50%から20%に減少 Leap - Iron Impact We’re adjusting the design of this skill.Rather than providing 300% armor for 4 seconds, it’s going to provide 100% armor per target hit for 3 seconds.So if you don t hit any targets, you won t get any armor.If you hit 5 targets, you ll actually get 500% armor.We are making this change because the intended fantasy of Iron Impact is a barbarian who leaps into the thick of battle and is super tough.The way the skill plays out on live it is essentially an Ignore Pain that can also move you.For the most part it is better than Ignore Pain, making not only Ignore Pain unattractive, but also the other Leap Attack runes.In 1.0.5, if you want a defensive cooldown - grab Ignore Pain.If you want to leap into the thick of battle and be super tough, take Iron Impact. Leap - Iron Impact 我々はこのスキルの調整を行っています。4秒間300%Armorを得るよりも、3秒間ヒット毎に100%Armorを得させます。つまり、攻撃をしなければArmor値は上がらなくなります。5ヒットしたのなら、500%Armorを得ます。この変更理由は、Iron Impactを向上させ、戦闘の只中に飛び込み驚異的にタフにさせることです。スキルの使い道は本質的にダメージを受けずに移動する事です。ダメージを無視することは魅力的ではなく、他のLeapルーンがそれ以上に優れているという事。1.0.5において防御系のクールダウンが欲しいとき、ダメージ無視をつかみ(選び?)ましょう。もし戦闘の只中に飛び込み驚異的にタフになりたいのなら、Iron Impactを選びましょう。 dh.jpgDemon Hunter In the case of the demon hunter, the class is a bit too binary.If you re playing a glass cannon Smoke Screen build, then you re invulnerable most of the time, and when you make a mistake, you die instantly.If you re using Shadow Power - Gloom with a legacy Natalya s set, then you have near constant uptime of 65% damage reduction, but if you re not using the legacy Natalya s set, Shadow Power - Gloom is a luxury. デーモンハンターにおいては、その方向性が極端に2つしかありません。もしグラスキャノン(防御力が紙で、攻撃力が極大)であるSmokeScreenビルドであるならば、無敵時間が全てであり、ちょっとしたミスで即、死に至ります。もしShadow PowerのGloomルーンを旧ナタリアセットアイテムで使用するビルドでは、ほぼ65%ダメージ軽減を得られるものの、旧ナタリアセットを持っていない人にとってはShadow PowerのGloomルーンは手の届かない高級品となります。 Independent of the general defensive skill nerf, we had already decided to buff Shadow Power to last longer.The primary purpose of Shadow Power is to give you a short window of time during which you can unload some damage to recoup some Life.Unfortunately the 3-second duration makes this awkward to use.We are changing Shadow Power from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds.This should be a modest buff to the skill as well as making it a lot more pleasant to use.All of the runes are scheduled to see similar changes, such as Blood Moon going from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds.Each rune effect is slightly smaller, but for 5 seconds instead of 3 seconds, resulting in an overall buff over the duration of the effect. 基本的防御スキルのネルフ(弱体)に依存しないこと、それはShadow Powerの持続時間をバフ(強化)する事と我々は決めていた。Shadow Powerの基本目的はダメージを減らし、ライフを得る僅かな時間(機会)を作る事にあります。残念ながら現状の持続時間3秒では使いづらいという問題があります。我々はShadowPowerの『3秒間、20%ライフ吸収』から『5秒間、15%ライフ吸収』に変更します。このスキルをもっと使用して貰う為に、これらの強化は欠かせないでしょう。全てのルーンは似たような修正が入ります、たとえばBlood Moonでは『3秒間、30%ライフ吸収』を『5秒間、25%ライフ吸収』に変更します。各ルーンの効果はやや小さめですが、しかし効果時間は3秒から5秒になっています、結果として効果時間を強化することで効果をバフ(強化)しています。 Taking into account the across-the-board nerf to defensive skills, Gloom will become 35% damage reduction for 5 seconds. 総合的な防御スキルのネルフ(弱体)を考慮し、Gloomは『5秒間、35%ダメージ軽減』となります。 This developer journal is focused primarily on defensive skill changes, but because the change to Gloom is significant, I want to mention that we are looking at concrete mechanics changes to the demon hunter to introduce new play styles.Many players have mentioned that outside of Gloom, demon hunters seem to lack defensive options.More importantly, demon hunters would like some different play styles, and we agree!Here are a few changes we are adding for demon hunters in 1.0.5 to open up new ways to play この開発記録は防御形スキルのプライマリ(ルーンではない)に焦点を置いていますが、Gloomの変更は重要な意味があり、デーモンハンターに新しいプレイスタイルを提示させるものだとお伝えいたします。多くのプレイヤーがGloomなしでは、デーモンハンターは防御面において欠損があると言及しています。そして重要な事はデーモンハンターは新たなプレイスタイルを希望し、我々はその意見に同意する!以下の幾つかの変更により、1.0.5においてデーモンハンターに新たな道を提供する: We are adjusting some runes and passives to provide ways to increase survivability that scales with your Life, Armor, and resistances. 我々は幾つかのルーンとパッシヴに、ライフ・Armor・Resitance等の生存力の向上を付加する We are changing the Spider, Boar, and Wolf companion pets to be actual pets that can tank for you like a Gargantuan or Zombie Dog. 我々はペットの蜘蛛・熊・狼に(ウィッチドクターの)Gargantuanや、Zombie Dogのようなタンク(盾)役を担わせるような変更を行う We are putting a short cooldown on Sentry, but you can have two out simultaneously.On top of that, the Custom Engineering passive will let you have a third Sentry turret!This opens up a whole new play style for the Demon Hunter of establishing a "nest" that you can draw enemies into. 我々はSentry(自動砲台)に短いクールダウンを設定する、しかし今後は同時に2つ設置できるようになります。それに加えパッシヴスキル『Custom Engineering』は3つ目の設置を可能とさせます!これはデーモンハンターを使用するプレイヤーに敵の只中にトラップの巣を作るような新しいプレイスタイルを確立させます。 mk.jpgMonk The strongest monk defensive skill is One With Everything.We ve mentioned it before and it bears repeating - this is something we would like to fix someday, but we re going to take our time.Changes to One With Everything heavily impact existing monk gear.We still plan on addressing this in the future but will do so in a way that does not invalidate the gear monks have invested in. モンクにおける最高の防御スキルは『One With Everything』です。我々が以前から繰り返しお伝えしています――このスキルは後日修正するが、その為には時間が必要だ、と。『One With Everything』に大きな変更を加える事は、既存のモンクビルドに多大な影響を及ぼします。将来的に更に調整を行う予定はあるものの、このモンクビルド行ってきた投資が無駄にならないように配慮します。 Resolve Damage reduction reduced from 25% to 20%. Resolve ダメージ軽減を25%から20%に低減 Seize the Initiative Changed to grant 50% of your Dexterity as Armor.This will result in anywhere from 750 to 1250 armor for most monks (depending on your Dex) which is comparable to the mitigation lost by other classes.The reduction to Resolve and Seize the Initiative should mean if you want to be a “super-tanky monk” you can still take all three defensive skills, but it should be a lot easier to pick some other passives without feeling like you’re going to blow up at the first Elite pack you encounter. Seize the Initiative DEXの50%をArmorとして得るように変更します。これは他職業で失われた値に匹敵するように、DEX依存の殆どのモンクのその値を750~1250の範囲内に収める結果となっています。ResolveとSeize the Initiativeの弱体化は以下のようなことを意味するでしょう。つまり、"鉄壁モンク"になりたい人は3つの防御的スキル全てを使うことができ、また、最初に出くわしたエリートにボコボコにされそうに感じること無く気軽に他のパッシブスキルを選べるようにもなります。(難しい。翻訳下手でごめん。修正ご協力ありがとうございました。) wd.jpgWitch Doctor Jungle Fortitude is being reduced from 20% to 15% damage reduction. 『Jungle Fortitude』は20%のダメージ軽減から、15%に低下。 wz.jpgWizard Energy Armor Armor increase reduced from 65% to 35%. Energy Armor Armor値の増加を65%から35%に低下。 Energy Armor - Prismatic Armor Resistance increase reduced from 40% to 25%. Energy Armor - Prismatic Armor Resistanceの増加を40%から25%に低下。 It’s worth noting that we’re going to provide additional alternative defensive options for the wizard such as adding flat melee damage reduction to Ice Armor and creating a Familiar variant that provides passive Life regeneration. 我々がウィザードに代替の防御の選択肢を追加するつもりがあることを覚えておいてください、それは近接ダメージの軽減をIce Armorに、Familiarには常時ライフ自動回復、などと言ったものです。 06.jpg Alright, so let s recap. Defensive skills are taking a hit in 1.0.5, but incoming damage from monsters is also being reduced. さて、まとめて見ましょうか。防御スキルは1.0.5で弱体されるものの、モンスターから受けるダメージは減少します。 Taken together, the changes mean Inferno is going to be easier. と言う事は、インフェルノはより簡単なものへとなります。 For some of you this is totally cool; you welcome an easier Inferno because it’s about efficiency and not difficulty. これを好ましいと思う人たち; インフェルノが簡単になることを歓迎する、それは難易度はそのままに効率がよくなる故に。 For others, you may be skeptical but you re at least intrigued at the possibility that you ll be able to drop some defensive skills and discover some new builds. そうでない人たち; 内容に懐疑的かもしれないが、少なくとも可能性、防御スキルを減らし新しいビルドを発見する可能性に興味を得るでしょう。 However, for others, Inferno is currently already too easy. しかしながら、『インフェルノはすでに簡単すぎる』と感じている人たちも居る。 Maybe you don t use any defensive skills; maybe your gear is so good you dropped War Cry - Impunity weeks ago. 如何な防御スキルも一切使用していないのなら;あなたのギア(ビルド)はWar Cry - Impunityを外す事で数週間前よりも良くなるでしょう。(ここも自信なし) For this last group you may be wondering "Another Inferno nerf? But I crave more of a challenge, not less!" この最後の人達は次のように思うでしょう 『他にインフェルノの弱体があるのではないか?だが私は現状以上の挑戦を続けたいのだ!』 と。 "1.0.5 is bringing the "Monster Power" system...in short this is callback to the Diablo II "players X" option" 『1.0.5では【モンスター・パワー】システムが導入されます...簡単に言えばディアブロ2における【player X】オプションの様なものです』 For people in this last group, 1.0.5 is bringing the "Monster Power" system. 最後のグループの人達の為に、1.0.5において【Monster Power】システムを導入します。 The details of this system will be outlined as we get closer to 1.0.5, but in short this is a callback to the Diablo II ”players X” option, allowing you to increase the level of challenge for increased rewards. そのシステムの詳細は1.0.5が間近になったときにお伝えしましょう、ここで言える事は、ディアブロ2における【players X】機能を再現したものだと言えます、それは難易度を調整する事で報酬を増やすといったシステムです。 Our hope is that we can make Inferno easier while simultaneously providing new ways for top-end players to gauge their increasing power in tangible ways. 我々が望むところは、インフェルノを簡単にしつつ、同時にトッププレイヤー達の活力を増やすような新たな仕組みを提供するという事です。 We’re going to lock comments here, and ask that you instead head to this forum thread to let us know what you think. このコメントはロック(返答ができない)しますが、代わりにこちらのフォーラムスレッドでご意見をお聞かせ下さい。 Wyatt Cheng is a Senior Technical Game Designer for Diablo III, and he’s annoyingly excited about Netrunner being re-released as a Living Card Game.It’s really starting to get on everyone’s nerves. このジャーナルの執筆者Wyatt ChengはDiablo3のシニア・テクニカル・ゲームデザイナーですが、最近の彼はAndroid用カードゲームとして再公開された「Netrunner」に大興奮しています。…開発チームの皆は、いい加減このウザイ親父を黙らせるべきだと考え始めています。(「Netrunner」1996年にWizards of the Coast社が開発したカードゲーム。最近まで絶版していた) (?)(ここ翻訳難しい。重要じゃないので放置。上手な翻訳をして頂いた方、ありがとうございました。)
https://w.atwiki.jp/ddrdp/pages/399.html
こちらはロケテスト情報ページです。 正式版はこちら TITLE ARTIST BPM NOTES / FRE ETC POSSESSION TAG underground 185-370 AC未発表曲 属性 動画 解説 途切れることの無い8分のリズムから三連符同時踏み地帯に突入し、そこを抜けると無茶な振り回しが待っている。特に終盤にある1P側↓↑↓から2P側↓↑↓への渡りは脅威。足18上位クラス。 -- 名無しさん (2010-01-31 23 31 49) 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント
https://w.atwiki.jp/dwarffortress/pages/75.html
攻略記事 Dwarf Fortress Mode Commands Dwarf Fortress Modeのコマンド一覧と解説 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 ("comtop1.png") Dwarf Fortress Mode Commands a View Announcements b Site a Building c View Civilizations d Designations u Unit List j Job List k Look Around m Military x Squads o Set Order and Options p Stock Piles i Zones q Set Building Tasks/prefs r View Rooms/Buildings t View Items in Buildings v View Units h Hot Keys n Nobles and Administrators z Status V Visualize Tab Move this menu/map ? Help Escape Options ; Movies D Depot Access a View Announcements 下部に表示されるメッセージの履歴を表示する。 b Site a Building すべての建築を命令する。 建築物一覧 c View Civilizations 交流(戦争やいやがらせも含む)のある文明を表示する。 d Designations 壁を掘ったり木を切ったりする 指示一覧 u Unit List ドワーフ、飼いならされた動物、野生の動物、交易に来た商人やゴブリンなどをリスト表示する。 j Job List 設定された仕事(Stockpileへの搬送や作業場での仕事など)と、そのステータス (今それらの仕事が誰によって行われているか、あるいは行われていないか等) k Look Around 表示されているすべての物を見る。 また、それらに対して何らかの設定ができる(可能であれば)。 m Military すべてのドワーフのリストを表示し、そこから軍隊に関する設定ができる。 x Squads 小隊の状態を見る。 また、小隊に関する設定ができる。 o Set Order and Options ドワーフ達への行動設定ができる。 p Stock Piles Stockを保管する場所を設定できる。 i Zones 選択した範囲に意味を持たせる。 q Set Building Tasks/prefs 建築済みの建物に対して仕事や状態の設定を行える。 r View Rooms/Buildings すべての部屋と建築物リストを見れる。 t View Items in Buildings 建築物の中にしまわれている物を見る。 また、それらに対して何らかの設定ができる(可能であれば)。 v View Units ユニットの詳細を表示する。 また、それらに対して何らかの設定ができる(可能であれば)。 h Hot Keys ショートカットキーを設定できる。 n Nobles and Administrators 貴族の状態を確認できる。 z Status 要塞全体の状態を確認できる。 V Visualize 地形を3D表示する? Tab Move this menu/map メニューとマップの表示・非表示の切り替えと移動ができる。 ? Help ヘルプを表示できる。 Escape Options オプションを設定できる。 ; Movies " "キーでなんか出てくるのでこれのことかも。 D Depot Access ワゴンが交易所へ移動する事ができる地面を表示する。
https://w.atwiki.jp/utscagsam/pages/19.html
UTSC Toshihiro INOUE In this workshop, you will participate in the roll-playing game which simulates the COP negotiation for climate change issues. COP is known as the conference of the parties to the United Nations Framework Convention on Climate Change. Toshihiro Inoue is one of the coordinators for this workshop. He is a PhD student and his research focuses on the relationship of the penetration of the renewable energy especially of wind energy, the sustainable energy society and climate change. He also belongs to AGS-UTSC which organizes this workshop. The objective of this project is to develop our future vision for climate change issues by experiencing a roll-playing-game which conceived from the outcome of AGS-UTSC (the University of Tokyo Student Community) activities. AGS-UTSC was established in May 2000 in order to contribute to AGS’s activities as students. UTSC has willingly developed their activities under their objectives relating to the sustainability. Actually, UTSC has some working groups which working on some specific topics related to sustainability. CCWG (Climate Change Working Group), one of UTSC working groups, will take the initiative in organizing this project with their observer experiences for the COP. Some members of WSC-SD (Word Student Community for Sustainable Development) are also the members of AGS as the university of Tokyo, Chalmers university of technology and Massachusetts Institute of Technology. And some of these students help us to organize this project. Through this network of community and our activities, we constructed the very powerful and meaty simulation game for this workshop. Since the interdisciplinary collaborations and international participants become wider recognized as fundamental and essential points to approach the sustainability these days, we believe this project will be a great opportunity for participants to share opinions with the people who have various backgrounds. CCWG Mai MURAYAMA Although Climate Change was disregarded in spite of the scientists alerts, it is now one of the big issues of international negotiations. Nevertheless international negotiation on climate change still have hard going. From the adoption of the Kyoto Protocol which took very hard work in 1997, to coming into force of the Kyoto Protocol in 2005, they have taken conferences time and time again. And it still has many agendas remaining. This workshop simulates the Climate Change negotiation, and aims to understand involved interests caused by the country’s diversity and uncertainties caused by the difficulty of revealing Climate Change. In our workshop project, we will take these different interests of countries and the uncertainties as factors to understand the complexity of Climate Change issues. To Analyze the system of Climate Change issues, we simplified the negotiation agenda and incorporated these factors on this game. The game is played by as roll-playing, so the participants will experience the difficulty of the negotiation. We would like you to pay attention to not only the result but also the process of decision After having this kind of experience, we can discuss about the difference between the situation in our game and the actuality. We hope that more discussion will be done by the participants on the back of the negotiation game. And also we hope you to consider the Climate Change issues with diversity through this workshop. This project is the results of CCWG (Climate Change Working Group) activities based on the experience of several members from CCWG who participated in COP last three years. Mai MURAYAMA, one of the two representatives of CCWG, and Yumiko WATANABE, an ex-representative, lead this work. They will also explain this workshop at the poster session.